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1vX.gg

Counter-Strike 2 Update

1 min readSOURCE: STEAM

MAP SCRIPTING

  • Added Instance.SetSaveData
  • Added Instance.GetSaveData
  • Workshop maps can write up to 1MB of save data.
  • Workshop saves leverage Steam Cloud and persist across installs.
  • Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
  • Added Instance.OnModifyPlayerDamage
  • Called after all damage properties have been calculated, just before armor and health are modified
  • Replaces Instance.OnBeforePlayerDamage
  • Includes hitgroup in event data
  • Added hitgroup to OnPlayerDamage event data
  • Added CSDamageFlags.IGNORE_ARMOR
  • Added CSPlayerPawn.IsInputPressed
  • Added CSPlayerPawn.WasInputJustPressed
  • Added CSPlayerPawn.WasInputJustReleased
  • Added enum CSInputs
  • Fixed bug where CSDamageTypes was exported under the name CSDamageType

MISC

  • Map guides for de_ancient can now be used on de_ancient_night and vice versa.