Hello my children, welcome to 10.7! First of all, we know we’ve been crowing about it for awhile, but now it’s finally here—the spookiest of all the scarecrows in the land is back! (and Tedrick is nowhere to be found…) We've also continued to work on matchmaking in Ranked Solo/Duo games by aiming to balance premade duos on both teams. Additionally, you'll see improvements to both One-For-All (champion and system changes) and ARAM (updated Weekly Free Rotations and champion balance changes). We hope you’re staying safe. Now let’s get into it! Take this portal if you're looking for TFT's patch notes!
Hanna “shio shoujo” Woo
Tricia "mom cat" Tan
Mid-Patch Updates
4/3/2020 One-For-All and Fiddlesticks Balance Changes
Fiddlesticks
W - BOUNTIFUL HARVEST TOTAL BASE DAMAGE 100-340 ⇒ 120-360 W - BOUNTIFUL HARVEST DAMAGE RATIO 12/13/14/15/16% of target's missing health ⇒ 12/14.5/17/19.5/22% of target's missing health
OFA System Changes
Outer Turret HP 5000 ⇒ 4000
OFA Buffs
Aphelios +5% damage dealt Azir +5% damage dealt Bard +5% damage dealt & -7% damage taken ⇒ +10% damage dealt & -7% damage taken Braum -5% damage taken Elise -5% damage taken Evelynn -5% damage taken ⇒ +7% damage dealt & -5% damage taken Fiddlesticks -5% damage taken Ivern +3% damage dealt & -3% damage taken Nidalee +5% damage dealt & -5% damage taken Nunu +5% healing ⇒ +3% damage dealt, -3% damage taken & +5% healing Qiyana -5% damage taken Rek'Sai +5% damage dealt & -5% damage taken Singed Q now stacks Soraka +5% healing ⇒ +3% damage dealt, -3% damage taken & +10% healing Taliyah +5% damage dealt Thresh +5% damage dealt & -5% damage taken ⇒ +7% damage dealt & -5% damage taken Yuumi +5% damage dealt & -10% damage taken ⇒ +15% damage dealt, -15% damage taken & +5% movement speed
OFA Nerfs
Amumu +5% damage taken Darius +5% damage taken & -5% healing ⇒ -5% damage dealt & -5% healing Dr. Mundo -5% damage dealt & -10% healing Illaoi -3% damage dealt Kayle -3% damage dealt & +3% damage taken Maokai -5% damage dealt Trundle -5% damage dealt & +5% damage taken Volibear +5% damage taken & -10% healing ⇒ -7% damage dealt & +7% damage taken
Shaco Bugfixes
Shaco
HALLUCINATION BUGFIX Even when Shaco purchases a Death's Dance or Phantom Dancer, his Hallucination (clone) now properly expires once its timer is up instead of staying permanently on the map
4/1/2020 Bugfixes
Azir
TURRET BUGFIX Azir's Sun Discs now properly target enemies standing within their range
ARAM
TURRET BUGFIX The inner (second) turret on Chaos side (red side) will now properly target enemies standing within its range
Sylas
GALIO ULT BUGFIX Sylas and his allies will now properly receive Galio's magic damage shield if Sylas steals and casts Galio's ultimate
Patch Highlights
Furyhorn Cosplay Veigar, Pengu Cosplay Tristana, Pajama Guardian Cosplay Urgot will be available on April 1, 2020. Worldbreaker Sion, Malzahar, and Maokai will be available on April 9, 2020.
Premade Balance in Ranked
As we mentioned last patch, we've been working on some matchmaking improvements like Autofill Balance to make sure that each game of League feels as fair as possible. With this follow-up change, we'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well. This change will only be applying to Ranked Solo/Duo for right now. We’ll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes.
Champions
updated
Fiddlesticks
The Ancient Fear
The spooky scarecrow is ripping out brains in 10.7. Now with 100% more oogie and boogie.
- Fiddlesticks Biography
- Fiddlesticks Gameplay Preview
- Fiddlesticks Champion Theme
- Fiddlesticks: Terror in Demacia Champion Update Trailer
High-res versions of Fiddlesticks' updated splashes are available on League Displays!
Akali
R cooldown decreased.
In an earlier patch, we adjusted Akali's ultimate so that its targeting was a little less free to access, creating a huge cost for what was previously an easy-to-pop-off ability. But using her ultimate is an important part of her gameplay satisfaction, so we're loosening the leash on it a bit now.
R - Perfect Execution
COOLDOWN 120/90/60 seconds ⇒ 100/80/60 seconds
Corki
W direct hit burn duration increased.
Corki's been having fun since our last buff, but can still afford another small one, so we're back with round two—get ready for some package boogaloo.
W - Special Delivery
DIRECT HIT BURN DURATION 1.5 seconds ⇒ 2 seconds
Galio
R now grants a magic damage shield to all allies in the area.
Galio’s been in a sad state, and we’ve been working on reigniting his essence as an anti-magic guardian. Our previous buffs didn’t seem to move the needle, so we’re trying something a bit more adventurous this time by giving him the ability to more effectively counter magic damage for both him and his team.
R - Hero’s Entrance
newANTI-MAGIC BULWARK Now grants W - Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.
Garen
Passive cooldown increased. Q movement speed duration decreased early, scales more later.
Our man of the Vanguard soldiered through his 10.6 nerfs and has continued to overperform, especially in the mid lane. Taking another stab at him by lowering his early utility.
Passive - Perseverance
COOLDOWN 7 seconds ⇒ 8 seconds
Q - Decisive Strike
MOVEMENT SPEED DURATION 1.5/2/2.5/3/3.5 seconds ⇒ 1/1.65/2.3/2.95/3.6 seconds
Ivern
E base damage increased. R cooldown decreased.
Ivern got the short end of the stick with some of the more recent jungle system changes, and we’re not brushing that off. We’re attempting to give him back that power, and then some.
E - Triggerseed
BASE DAMAGE 60/80/100/120/140 ⇒ 70/95/120/145/170
R - Daisy!
COOLDOWN 160/140/120 seconds ⇒ 140/130/120 seconds
Kai’Sa
E cooldown decreased later.
Supercharged, superfly. We’re giving Kai’Sa more opportunities for late-game outplaying while also maintaining her takedown potential.
E - Supercharge
COOLDOWN 16/15.5/15/14.5/14 seconds ⇒ 16/15/14/13/12 seconds
Nasus
W target range increased. E target armor reduction ratio increased.
We wanted to increase Nasus' utility since that's the quality that more experienced players value and can capitalize on.
W - Wither
RANGE 600 ⇒ 700
E - Spirit Fire
ARMOR REDUCTION 15/20/25/30/35% ⇒ 25/30/35/40/45%
Nocturne
Base health regen and magic resist growth decreased.
Midturne has gone from meme to nightmare and quite frankly, there’s enough spook with Fiddle in town. We’re cutting out some of Nocturne’s general power, focusing on letting his opponents attrition him out of lane and controlling his scale potential before going full on darkness.
Base Stats
HEALTH REGEN 8.5 ⇒ 7 MAGIC RESIST GROWTH 1.25 ⇒ 0.75
Riven
Base health and health regen increased.
Riven has been struggling in the laning phase so we're hesitantly handing back a little power, as a treat, to give her a little more breathing room while farming.
Base Stats
BASE HEALTH 555.48 ⇒ 560 HEALTH REGEN 7 ⇒ 8.5
Talon
W initial base damage decreased; return base damage decreased, damage ratio increased.
We all know Talon holds his blades close to his heart, but he's letting them go too often. We’re not taking them away from him, but he’s proving to be a menace in higher skilled play, where his early game waveclear allows him to roam far more and far earlier. This patch, we’re reducing his reliance on said blades so that he stays more in line (and in lane).
W - Rake
INITIAL DAMAGE 50/65/80/95/110 (+0.4 bonus attack damage) ⇒ 45/60/75/90/105 (+0.4 bonus attack damage) RETURN DAMAGE 70/85/100/115/130 (+0.6 bonus attack damage) ⇒ 45/65/85/105/125 (+0.7 bonus attack damage)
Wukong
Passive bonus armor decreased later. E base damage decreased later; now allows W and R to be queued up during its dash.
Wukong has been outperforming our expectations after his mini rework in 10.6 despite our success at bringing his multiple positions closer in power to each other. We will continue to fine tune him as players master the rework.
Passive - Stone Skin
BONUS ARMOR 5-11 (level 1-18) ⇒ 5-9 (level 1-18)
E - Nimbus Strike
BASE DAMAGE 80/120/160/200/240 ⇒ 80/110/140/170/200 ABILITY QUEUE Wukong's W - Warrior Trickster and R - Cyclone can now be queued up during his dash
Xin Zhao
Passive base heal increased later.
We wanted to spruce up our warrior of Demacia by upping his durability and endurance through difficult fights.
Passive - Determination
BASE HEAL 10-78 (levels 1-18) ⇒ 10-112 (levels 1-18)
Runes
Conditioning
Activation time increased.
Conditioning has been overperforming, particularly for tanks and fighters. It should be a little more costly to one's early power for what it gives in the late-game. Not only is it a fine choice for anyone, it’s mandatory for tanks and fighters, where it stands head and shoulders above any other single rune.
ACTIVATION TIME 10:00 ⇒ 12:00
Phase Rush
Movement speed for melee champions increased.
Phase Rush remains suboptimal on melee champions, even for those who traditionally have opted into this kind of Keystone. Looking to make it more tempting for those folks.
MOVEMENT SPEED 30-50% on melee champions ⇒ 40-60% on melee champions
One-For-All Balance Changes
We hope you have all been enjoying One-For-All as a part of our Galaxies event! Based on feedback and data from PBE, we're making some balance changes that will hopefully make your One-For-Alls always a ball. This means general system changes as well as ARAM-style individual champion balance changes.
10.7 Buffs
AKALI +5% damage dealt BARD +5% damage dealt & -7% damage taken EVELYNN -5% damage taken GANGPLANK +5% damage dealt NUNU & WILLUMP +5% healing SORAKA +5% healing THRESH +5% damage dealt & -5% damage taken YUUMI +5% damage dealt & -10% damage taken ZOE +5% damage dealt
10.7 Nerfs
DARIUS +5% damage taken & -5% healing VOLIBEAR +5% damage taken & -10% healing WUKONG -5% damage dealt & +5% damage taken
System Changes
TURRET “BACKDOOR” DAMAGE REDUCTION 66% ⇒ 90% TURRET PLATES Turrets in OFA now have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR. HE'S ON THE RUN, HE'S #1 Players gain 40 movement speed out-of-combat FLASH IN A PAN Players gain 40% CDR on summoner spells STRUCTURE DAMAGE Players begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00 COOL KICKS Players will have a faster and longer-lasting Homeguard at the beginning of the game 24K MAGIC Players will start with 950g MINION GOLD AND XP Minion gold and XP values are multiplied by roughly 130% JUNGLE GOLD AND XP Jungle monsters give 15% bonus gold and experience MONSTER MASH Non-champion units deal 25% increased damage to structures BARON KILL Baron Nashor grants a Eye of the Herald on kill RIFT HERALD SPAWN Rift Herald first spawns at 6:00 and has a 4:30 respawn time BARON NASHOR SPAWN Baron Nashor spawns at 15:00 and has a 4:30 respawn time DRAKES SPAWN Elemental Drakes spawn at 3:30 and have a 3:30 respawn time ELDER DRAGON Elder Dragon has a 4:30 respawn time CANNON MINIONS SPAWN Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00
ARAM Free to Play Rotation and Balance Changes
We're updating the way free-to-play champions are chosen for ARAM. Before 10.7, the previous three Weekly Free Rotations were available to play in ARAM. Going forward, we're making the following 65 champions always free to play in ARAM: Aatrox, Ahri, Akali, Amumu, Annie, Ashe, Brand, Braum, Caitlyn, Cho'Gath, Darius, Draven, Ekko, Ezreal, Fiora, Fizz, Garen, Graves, Irelia, Janna, Jarvan IV, Jax, Jhin, Jinx, Karma, Karthus, Katarina, Kayle, Kha'Zix, LeBlanc, Lee Sin, Leona, Lucian, Lulu, Lux, Malphite, Maokai, Master Yi, Miss Fortune, Mordekaiser, Morgana, Nautilus, Nidalee, Pantheon, Pyke, Quinn, Renekton, Riven, Ryze, Sivir, Sona, Soraka, Thresh, Tristana, Tryndamere, Twisted Fate, Twitch, Varus, Vayne, Veigar, Vel'Koz, Vladimir, Wukong, Xayah, and Zed, in addition to the current Weekly Free Rotation. Doing things this way allows us to give ARAM players a broader and more consistent set of champions to pull from, as well as making the free-to-play pool easier to understand for new players. We hope you enjoy, and we'll catch you out on the Abyss!
10.7 Buffs
BARD +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage taken REK'SAI +12% damage dealt & -10% damage taken ⇒ +12% damage dealt & -12% damage taken FIDDLESTICKS -5% damage dealt ⇒ Normal (rework)
10.7 Nerfs
ALISTAR +5% damage taken ⇒ +5% damage taken & -10% healing KASSADIN -10% damage taken ⇒ -5% damage taken NAMI +5% damage taken & -10% healing ⇒ +5% damage taken & -15% healing SETT Normal ⇒ -5% damage dealt & +5% damage taken SONA -15% damage dealt, +15% damage taken, -18% healing & -18% Shielding ⇒ -15% damage dealt, +15% damage taken, -20% healing & -20% shielding SYNDRA +5% damage dealt ⇒ Normal TEEMO -10% damage dealt & +5% damage taken ⇒ -10% damage dealt & +7% damage taken
Bugfixes
- Casting Tristana's Q - Rapid Fire, Miss Fortune's W - Strut, Draven's W - Blood Rush, or Master Yi's R - Highlander no longer cancels the champion's basic attack animation
- Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced
- Nimbus Cloak now properly procs immediately after performing Hexflash
- Vi is no longer Unstoppable when her R - Assault and Battery is interrupted in any way
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
Furyhorn Cosplay Veigar & Pengu Cosplay Tristana
Pajama Guardian Cosplay Urgot
Worldbreaker Malzahar
Worldbreaker Sion
Worldbreaker Maokai
The following chromas will be released this patch:





