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Overwatch Retail Patch Notes – August 31, 2020

2 min readSOURCE: OVERWATCH.BLIZZARD.COM

Hero Updates

Armor

  • Beam-type damage reduction against Armor health pools increased from 20% to 30%

In an environment with less pervasive barriers, some Damage heroes have become increasingly lethal. As such, we’re now looking to reduce damage outputs accordingly. As a cascading effect, this also introduces a need to reduce healing outputs for some Support heroes, as there’s less damage being dealt overall.

Ana

Biotic Rifle

General

  • Ammo reduced from 14 to 12

Ashe

The Viper

General

  • Max ammo reduced from 15 to 12

Secondary Fire

  • Aim-down sights damage reduced from 85 to 80

Baptiste

Biotic Launcher

Secondary Fire

  • Grenade ammo reduced from 12 to 10

Regenerative Burst

  • Total healing reduced from 150 to 75
  • Baptiste now receives twice as much healing from Regenerative Burst

Junkrat

Frag Launcher

  • Impact damage reduced from 50 to 40 (Total 130 to 120)

McCree

Peacekeeper

Primary Fire

  • Recovery increased from 0.42 to 0.50

Moira

Biotic Grasp

Healing

  • Lingering heal reduced from 4 seconds to 2 seconds (Total healing from 65 down to 35)
  • Healing per second increased from 65 to 70
  • Healing resource consumption rate increased from 11 to 14 (27%)

Damage

  • Attach angle reduced by 37%
  • Healing resource gain rate increased by 50%

Orisa

Halt!

  • Radius increased from 4 to 5
  • Projectile speed reduced from 30 to 25

Pharah

Rocket Launcher

  • Recovery increased from 0.75 to 0.85

Symmetra

Photon Projector

Secondary Fire

  • Max damage reduced from 140 to 120

Widowmaker

Widow's Kiss

General

  • Max ammo increased from 30 to 35

Secondary Fire

  • Scoped ammo cost increased from 3 to 5
  • Scoped shots now have up to 50% damage falloff from 60-85 meters

Zarya

Particle Cannon

Secondary Fire

  • Ammo cost increased from 20 to 25

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