Arcade Updates
Halloween Masquerade
- If a player's mask is not equipped by any other play, they can now swap heroes in Halloween Masquerade.
Stadium Updates
Tank
Sigma
Sigma’s recent buffs gave him a bit too much cosmic dominance, allowing him to stay in the air too long while dealing heavy burst damage. We’re dialing back Trinisphere and Zero Gravity slightly to keep his power in check while preserving the fun of his gravity-focused playstyle.
- Trinisphere Decreased damage to 50% (Down from 75%).
- Zero Gravity Decreased damage reduction to 10% (Down from 15%).
Support
Juno
Juno’s kit has been seeing high versatility, but a few powers weren’t keeping up with the pace of current matches. These updates give her stronger offensive and defensive options with more punch from range, faster follow-ups, and sturdier healing.
- Rally Ring Increased cooldown reduction to 1.5s (Up from 1s).
- Hyper Healer Increased overhealth to 85 (Up from 75).
- Gravitational Push Increased attack speed to 35% (Up from 20%).
- Long Range Blaster Increased weapon power to 20% (Up from 15%).
Zenyatta
Zenyatta’s Soul Control was letting players store too much ultimate energy, giving him access to Transcendence more often than intended. This adjustment lowers the cap slightly to keep his ultimate pacing in line with other supports while maintaining his calm, centered power curve.
- Soul Control Decreased maximum ultimate charge to 65% (Down from 75%).
Armory
General Items
Many gadgets have been difficult to purchase when compared to similar General Items with passive effects. We're decreasing the cooldowns on most of these effects so you can use them more often, and buffing the effects and costs of some of the weaker options. We'll continue to keep a close eye on further adjustments to ensure that each Gadget has a meaningful niche amongst our current Armory offerings.
- Aura Repellant - Common/Rare/Epic Gadget Item Decreased cooldown to 20s (Down from 35s).
- Med Kit - Common/Rare/Epic Gadget Item Decreased cooldown to 20s (Down from 25s).
- Barrier Snippet - Common/Rare/Epic Gadget Item Decreased cooldown to 35s (Down from 45s).
- Dashing Skates - Common/Rare/Epic Gadget Item Decreased cooldown to 15s (Down from 20s).
- Kitsune Snippet - Common/Rare/Epic Gadget Item Decreased cooldown to 25s (Down from 35s).
- Field Support - Common/Rare/Epic Gadget Item Decreased cooldown to 15s (Down from 20s).
- Kitsune Charm - Common/Rare/Epic Gadget Item Decreased cooldown to 35s (Down from 45s).
- Jet Skates - Common/Rare/Epic Gadget Item Decreased cooldown to 8s (Down from 12s).
- Necrotic Repellant - Common/Rare/Epic Gadget Item Decreased cooldown to 15s (Down from 20s).
- Increased debuff duration to 5s (Up from 3s).
- Super Serum - Common/Rare/Epic Gadget Item Decreased cooldown to 30s (Down from 35s).
- Colossus Core - Common/Rare/Epic Gadget Item Decreased cooldown to 35s (Down from 45s).
- Decreased cost to 9500 (Down from 11000).
- Refresher - Common/Rare/Epic Gadget Item Decreased cooldown to 60s (Down from 75s).
Bug Fixes
General
- Capturing multikills is now correctly Play of Game's highest priority. This fix is applied to all game modes.
Stadium Bug Fixes
- Fixed an issue where lava spawned by Torbjorn's Power Magmini occasionally had full duration and damage.
- Fixed an issue where Torbjorn's Power Magmini would trigger On Ultimate Charge Spent effects.
- Fixed an issue where Refresher would permanently reduce the cooldown of both Genji and Pharah.
- Fixed an issue where picking Lucio's Power Reverb would change Soundwave's position in the HUD.
- Fixed an issue where Ana's biotic grenade with Falconer and Nanonade would give ultimate charge before the battle began.
- Fixed an issue where Hazard's Jagged Wall pre-placement would trigger on ability items.
Top of post





