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Open Beta 3 February 19th Patch Roundup

1 min readSOURCE: STEAM

SMITE 2 has introduced a few fixes and minor balance changes made over the last 24 hours, and here is a summary of what has changed! Balance changes

  • Amaterasu Balance
  • Aspect of Valor
  • Decreased Haste amount from 25% to 12.5%
  • Decreased Buff Duration from 4s to 6s
  • Hun Batz Balance
  • Aspect of Disruption
  • Overhand Smash
  • Decreased Base Damage from 70/120/170/220/270 to 50/80/110/140/170
  • Fear No Evil
  • Decreased Base Damage from 40 per tick to 35 per tick
  • Decreased STR Scaling from 12.5% per tick to 10% per tick

Bug fixes

  • Fixed Sol Stellar Burst immune form cancelling VGS
  • Fixed Achilles Shield of Achilles feeling way too fast on hit (and a slight tweak to the Combat Dodge hit timing)
  • Fixed Towers dropping aggro immediately after switching targets to a God that just damaged a friendly God

Quality of life

  • Added haptic/force feedback events at the beginning of the Draft Lobby (aka "Match Found") and when it's your turn to pick