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Titan Talks and Hotfix Roundup February 27th

4 min readSOURCE: STEAM

Here is what you may have missed over the last 24 hours. First up a quick summary of yesterday's Titan Talk where Isiah and Kilgoon went over a ton of in development and upcoming features and content! Upcoming Events & Developer Roadmap

  • Friday (Feb 28): A roadmap update featuring the next wave of God releases and content cadence.
  • Monday (Mar 3): Full reveal of Princess Bari, including a kit breakdown by Pon.
  • Future Guest Appearances: Upcoming episodes will feature Kellen and Ben discussing art and game direction.

Recent Hotfixes & Bug Fixes Multiple patches have been rolled out over the last 48 hours, addressing key issues:

  • General Fixes:
  • Aladdin’s AO2 canceling consistency improved.
  • Bloodforge re-added to the item shop.
  • Fix in progress for Prophetic Cloak (previously exploitable for infinite protections).
  • Purchase button restored for store/featured page skins.
  • Map pinging while moving no longer halts movement.
  • Gods on rotation now correctly sort at the top of the Gods page.
  • Fix for persistent Trade Blocked status in draft lobbies.
  • Missing descriptions for recent balance changes added.
  • Meditation relic now functions correctly in Assault.
  • Artemis’s non-aspect traps now stack correctly.
  • Xbox crash fix deployed based on player reports.
  • Thor’s Health War Hammer missing VFX issue is under investigation.

Community Q&A Highlights

  • VGS Issues: Developers are investigating recent issues with the VGS system. Additional player reports are welcome.
  • Classic Skin Pricing: Classic skins were previously at a sale price. The new pricing reflects intended long-term value.
  • Wandering Market Expansion: Unlikely to exceed four pages due to balance between value and pricing.
  • God Token Adjustments: More God tokens will be added as the roster expands beyond level 50.
  • Co-op AI Enhancements:
  • Easy AI is being tuned for new players.
  • Medium and Hard difficulties are in development.
  • Godbuilder: Not included in the next update but remains a work in progress.
  • Item Store UI Improvements:
  • Upcoming update will make consumables easier to access.
  • Rebuilding items will be faster with improved UI recall features.
  • Role Assignment Feedback: Developers are reviewing the matchmaking algorithm to ensure fair distribution of primary role preferences.
  • Ward Placement Incentives: The team is considering adding gold rewards or other incentives for warding.
  • Ascension Pass Changes: No immediate plans to extend beyond level 10, but future updates may re-evaluate this system.

Game Mechanics & Balance Discussions

  • Magi’s Cloak: Fix incoming for unintended activations (e.g., Ymir’s Rocket Jump breaking his own bubble).
  • Anti-Proxy Tech: Developers are collecting feedback on potential adjustments after the initial wave of changes.
  • Displacement Interactions: Awilix’s interactions with CC and knockups are under review.
  • Denying Minions (Dota-style): The team believes this mechanic does not align with Smite 2’s action-oriented gameplay.
  • Polymorph Abilities: More gods with polymorph mechanics could be introduced in the future.
  • Death Animations Visibility: The idea of showing death animations only to the defeated player is under consideration.

Technical & Quality of Life Updates

  • UI Fixes: A fix for the map overlaying the item shop issue is still in progress.
  • Feedback Link in Game: Bug reported and being addressed.
  • Party System Improvement Request: Developers will review automatic removal of players who close the game.
  • Accolades Screen: Accolades are being tracked and a display system is planned for a future update.
  • DLSS & FSR Anti-Aliasing: DLSS currently requires TAA, but the team is discussing potential improvements with NVIDIA. [/listCosmetic & Monetization DiscussionsNew Gods & Content Pipeline
  • Bringing Back Classic Tier 5 Skins: Unlikely in their full form, but individual transformations from older skins may return as separate cosmetics.
  • Multi-Queue Option for Smaller Regions: Not currently in development, but matchmaking improvements are a priority.
  • Store UI Changes:
  • No plans to revert to the split item store from early Smite 2 testing.
  • Featured store skins will remain curated, with the God tab providing full lists.
  • New God Release Cadence:
  • The roadmap for upcoming gods will be revealed Friday.
  • Awilix is expected to launch Monday (Feb 24).
  • Community Influence on God Choices: [/listFuture Thematic & Pantheon ExpansionsFinal Notes & Looking Ahead Hotfixes We don't want to forgot about the small hotfix we pushed out!
  • The team prioritizes gods based on player interest and long-term game design.
  • The development pipeline takes ~6 months per new god.
  • New Conquest Map Theme: Developers are open to expanding beyond Greek themes but recognize the importance of consistency.
  • Pantheon vs. Pantheon Theming: A possibility for future game modes but requires careful execution.
  • Folklore & Literature Characters: While some characters like Aladdin and Cthulhu fit, more modern figures (e.g., Dracula, Robin Hood) remain under discussion.
  • Wendigo & Other Dark Folklore: The team is cautious about adding figures with sensitive cultural origins.
  • The next Titan Talk on Friday, February 28, will cover upcoming Gods, content roadmap, and game art discussion with Ben.
  • Monday, March 3rd, will feature Princess Bari’s full gameplay reveal.
  • Keep sharing feedback on Titan Talk, Discord, and bug report forums!
  • Fixed an issue in Assault Bench where players' initial assault choices are sometimes being added to the bench
  • Fixed an issue with Auto Build where starter item upgrades aren't upgrading when reaching the level requirements
  • Spear of Desolation and Jotunns Revenge will no longer proc on clones