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Titan Talks and Hotfix Round Up

4 min readSOURCE: STEAM

A small hotfix has gone out to address a number of issues the team is working on. There are still some other high priority ones in process, but we did not want to hold these:

  • Fixed an issue where minions were dealing no damage to familiars.
  • Made another potential fix to Store Overlay issues reported on console
  • Fixed an issue with Health Chalice where if it had 0 charges and a player dies, it won’t refill
  • Fixed an audio issue at end of match (“Ally has left the game”)
  • Fixed an issue where Music Packs weren’t working Assault
  • Aladdin - Moving the Lamp in his inventory no longer despawns other active items
  • Fixed a sound effects issue where Zeus was playing the wrong hit sound
  • Made an effects change to Bari Sacred Bell projectile and animation of warning circles

Also, Titan Talks covered a number of topics around the release of Open Beta 5 on Monday but in case you missed it here are the highlights:

  • Princess Bari (New God)
  • First deity from the Korean Pantheon.
  • Relies on bell combos and a unique spirit bar instead of traditional mana.
  • Dynamic, combo-oriented kit, with powerful synergy around her abilities.
  • New & Returning Skins
  • Silent Wish Aladdin: Exclusive to SMITE 2, available in the Silent Strike chest.
  • Classic Skins now live:
  • Steel Samurai Susano
  • Pool Party Jing Wei
  • Cross-Gen Skins:
  • Vizier Egbert Beakington Ra
  • Court Charmer Aphrodite
  • Court Archer Cupid
  • Divine Legacy: Supernova Pele
  • New Cosmetics:
  • Ninja Vanish global emote
  • Silent Strike badge
  • General Additions
  • HUD Editor(for PC & Console):
  • Customize UI layouts.
  • On console, move elements with the right stick.
  • Music Packs:
  • Over 60 returning SMITE 1 music packs in a special chest.
  • Equipped via Profile > Loadout.
  • Celtic Music Pack coming free as part of a St. Patrick’s Day event.

Conquest Map & Game Mode Updates

Conquest Changes

  • Slower Gold Gain
  • Extends mid-game so you don’t max out builds too fast.
  • Makes early and mid-game fights more meaningful before late-game items come online.
  • Brute Minions
  • Tankier minions appear after 7 minutes to help break tower defenses.
  • Resist mage clears more effectively and remove backdoor protections when they reach structures.
  • Minion vs. Minion TTK Adjustments
  • Reduces wave stacking so lanes don’t snowball into huge waves unintentionally.
  • Fire Minions
  • No longer grant bonus gold if your Phoenix is down, discouraging excessive turtling.
  • Towers & Phoenixes
  • Increased penetration damage for more defensive power.
  • New Minion Counter under each tower’s HP bar shows how many allied minions remain.
  • Runic Bomb Upgrades
  • Extended throw range with a fun “lob” effect.
  • Can now destroy the Fire Giant Pit door (great for strategic firefights).
  • Fountain Healing
  • Now ticks every 0.2s instead of every 1s (same total healing, just smoother).

Joust

  • Titan Health: Increased from 10,000 to 12,500 to prevent overly fast Titan kills.

God Balance Highlights

  • Achilles: Increased cooldown on Combat Dodge to reduce lane poke/spam.
  • Bellona: Bludgeon damage & Scourge healing scaled back to reduce lane dominance.
  • Chaac: Rain Dance healing increased, boosting his overall sustain.
  • Khepri: Base kit buffed (shorter Solar Flare cooldown); Aspect damage scaling reduced.
  • Mordred(Major Adjustments):
  • Old Shoulder Charge Aspect folded into the base kit (it was too fun to leave as an Aspect only).
  • Aspect of Rage reworked to grant cooldown resets on successful basics while Blood Rage is active.
  • Rama: Better base kit damage/duration; Aspect of Precision toned down (less attack speed).
  • Thanatos: Base kit healing & damage scaling improved; Aspect sees reduced damage/heal.
  • Thor: Anvil of Dawn warning visuals shortened to match SMITE 1 timing, allowing for more consistent surprise ults.
  • Vulcan: Passive mods (efficiency & thermal) both buffed for better payoff.
  • Zeus: Chain Lightning damage scaling up for stronger poke.

Item Balance Updates

  • Arondite (New Item)
  • Adds anti-stealth and high-utility scouting (peeking over walls).
  • Tailored for ability assassins needing more awareness and burst potential.
  • Elixirs (Strength & Int)
  • Curbed power spike in super-late game; toned down subsequent purchases.
  • Spectral Armor
  • Heavier attack-speed and crit-chance debuffs to combat high-crit comps.
  • Void Items (e.g., Void Stone/Shield)
  • Protection shred decreased from 15% to 12%.
  • Bug fixes so the shred applies consistently and fairly.
  • Stone of Binding
  • Slightly weaker debuff, but overall more reliable vs. low-protection targets.
  • Gained a bit more protective stats.
  • Devourer’s Gauntlet
  • Higher Strength per stack (+0.5) to reward fully stacked builds.
  • Magi’s Cloak
  • Cooldown up from 60s to 90s; cost increased by 100 gold.

Quality-of-Life & Bug Fixes

  • Elixir Sound: Slurps less noisy now!
  • Susano: Smoothed out the pull timing on Wind Siphon for more consistent targeting.
  • Floating Combat Text: Gold/XP, Heal, and Mana text fades faster and matches damage-number style.
  • Item Store Improvements:
  • Clicking empty slots for Starter/Consumable/Relic auto-filters the shop to relevant items.
  • If you buy wards or potions mid-build, returning to your partially-built item no longer forgets your Tier 3 path.
  • Recommended Items tab is clearer for new players.

Looking Ahead

  • Ongoing Pacing Tweaks: Dev team will keep an eye on match lengths, tower pressure, and overall player feedback in both Conquest and non-Conquest modes.
  • Aspects & Hybrid Roles: Further refinements expected to balance out bruiser vs. pure-tank vs. damage-focused builds.
  • Future Patches: Continued Conquest environment art upgrades, UI enhancements (like multi-filter in the shop), and more new items/features on the way.