Another SMITE 2 patch has hit the Battleground with the following bug fixes and game balance changes!
Bug Fixes
- Fixed an issue where the HUD was disappearing if changes were made via the HUD editor in Practice
- Fixed an issue where the quickplay pick 3 Item buying pop up would appear for The Morrigan players whenever she transformed/detransformed
- Fixed an issue with Propehtic Cloak's cooldown
- Tagged all Items as "New" so they should now appear in the New Items section of the shop
Balance
- War Banner
- FIX: Fixed an issue where War Banner was using the holder's Health and Mana to calculate the heal, rather than the targets.
- Death’s Embrace
- Decreased Health Heal: 1.4% -> 1% Maximum Health
- Decreased Lifesteal: 10% -> 7.5%
- Vital Amplifier
- Decreased Attack Speed: 20% -> 10%
- Brawler’s Beat Stick
- Decreased Strength: 45 -> 40
- Decreased total Strength while passive is triggered: 79 -> 70
- Decreased intelligence: 60 -> 55
- Decreased total Intelligence while passive is triggered: 105 -> 96
- Decreased Passive Bonus Physical Protection: 30 -> 25
- Decreased Heal Detection Range: 11.2m -> 7.2m
- Gluttonous Grimoire
- Decreased Lifesteal: 10% -> 7.5%
- Devourer’s Gauntlets
- Decreased Strength Per Stack: 0.5 -> 0.4
- Decreased Strength from 75 Stacks: 37.5 -> 30
- Decreased Evolve Lifesteal: 5% -> 3%
- Contagion
- Decreased Health Regen: 8 -> 6
- Decreased Contagion duration: 20s -> 8s
- Heartwood Charm
- Decreased Active Cooldown Reduction from Casting Heals: 10s -> 6s





