Happy 2026, everyone! It’s Ash and we got a short and sweet one for you in patch 12.01.
TLDR;
- For those in EU, Ascendant+ players and those detected for account sharing will need to enable MFA to play in Comp.
- The Esports hub is back for VCT26.
If you haven’t heard already, we did a lore panel in the VALORANT Lore Discord where we chatted through the Why We Fight Back music video and may or may not have elaborated on Viper and Chamber’s relationship. 👀Check out their
Discord to see the recording!
ALL PLATFORMS
COMPETITIVE UPDATES
- Starting in 12.01 in EU, accounts detected for sharing and all Ascendant+ players must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected. You can check out this article for more information on why we're making this change, or get yourself set up with MFA now using this how-to guide .
ESPORTS FEATURES
- The Esports Hub is back for VCT 2026! Meet the teams on the Path to Champions and follow their journey through the International League Kickoffs.
BUG FIXES
- Agents General Fixed a bug where ability icons would not update if a player was debuffed repeatedly with the same type of debuff by the same agent.
- Harbor Fixed a bug where Harbor’s Reckoning overworld range indicator was not lining up with the actual ability.
- Fixed a bug where Harbor’s Cove was missing an ability icon when viewing it on the placement minimap.
- Fade Fixed a bug where Fade’s Prowler was missing a VFX asset when viewed in Left Handed Mode.
- Gekko Fixed a rare bug where Gekko's Dizzy would sometimes aim at detected players incorrectly (and miss).
- Fixed a bug where Gekko’s globules were sometimes visible on the enemy minimap even when out of sight.
- Viper Fixed a bug where Viper’s Viper’s Pit was only showing inconsistent VFX when an observer was on freecam within it.
- Chamber / Veto Fixed a bug where Chamber’s Rendezvous and Veto’s Crosscut indicators would overlap on agents and make them difficult to see.
- Killjoy Fixed a bug where Killjoy’s neck and hair clip would shift inconsistently while moving with an Odin equipped.
- Sage Fixed a bug where Sage’s Healing Orb targeting UI was still visible on allies who broke Sage’s line of sight.
- Phoenix Fixed a bug where Phoenix would remain nearsighted from certain abilities after respawning from Run It Back .
- Fixed a bug where Phoenix’s Hot Hands VFX trail would sometimes emerge from an inaccurate location when thrown from B Window on Bind.
- Yoru Fixed a rare bug where Yoru could use and instantly cancel Dimensional Drift by casting Gatecrash right as the buy phase barrier dropped.
- Fixed a bug where Yoru’s Fakeout clone could be pushed away by Veto’s Chokehold if Chokehold was on an elevated surface.
- Modes All Random One Site Fixed an issue where Agents with continuous Ultimates (e.g. Reyna) drop an Ultimate Orb on death.
- Fixed a text overrun that could occur in certain localizations on console within the Next Random Agent widget.
- Fixed a glass breaking audio event on Ascent when A site is out of bounds.
- Fixed an issue where Loadouts would occasionally reset to default selections.
- Gameplay Systems Fixed an issue where bullet tracers sometimes wouldn't appear after shooting through a wall.
PC ONLY
BUG FIXES
- Premier Fixed an issue where Premier team tags were sometimes not displayed in the custom game lobby and other social modals.
- Fixed an issue where long Premier team names and tags were sometimes overlapping.





