Release Notes for 5/7/2014
MATCHMAKING
- Fixed buytime ending as soon as all players join in QMM. - Increased warmuptime when all players are connected from 30 sec to 60 sec
UI
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions. - Dropdown panels now support more than 20 options. - Fixed inventory grenades icons drawing black. - Fixed the bottom position player counter being a bit too low and cut off. - Fixed hud alert flickering. - Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases. - Optimized some hud options code which improves performance. - Money position relative to radar now considers safezone. - Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.
SDK
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target). - In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.
MISC
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar. - Fixed bad hostage icon positioning in some cases. - In DeathMatch it now says the right name for all guns. - In Demolition games, the next weapon panels now work for all guns. - Optimized backend performance when when accessing CS:GO inventory on Steam Community.





