Maze of the Deep Dive
An 8-player raid featuring branching routes with different difficulty levels.
- Bosses
- 4
- Phases
- 8
- Mechanics
- 27
An 8-player raid featuring branching routes with different difficulty levels. The right path offers easier bosses while the left path presents harder challenges. Requires coordinated team splits and mastery of orb, tentacle, and elemental mechanics.
| Difficulty | Phase 1 | Phase 2 | Phase 3 |
|---|---|---|---|
| Solo | 7,000 | 7,400 | 7,800 |
| Elite | 7,400 | 7,800 | 8,200 |
| Legend | 7,600 | 8,000 | 8,400 |
Tentacle Guardian
First boss featuring orb mechanics and poison phases. Players must stay airborne to avoid shockwaves while managing blue and purple orbs that spawn throughout the fight.
Orb Management Phase
HP: 100% 0%
Handle blue and purple orbs while avoiding shockwaves. Purple energy gauge management is critical.
Dangerous Mechanics
Ground Shockwaves
Purple Orb (Large)
Orb Destruction Mechanic
HP Threshold Orb Spawn
Poison Phase
Other Mechanics
Blue Orb (Small)
Purple Energy Gauge
Tips
- Stay airborne as much as possible to avoid shockwaves
- Handle blue orbs quickly before they become purple orbs
- For large orbs, position two players on opposite sides
- Keep moving when grabbed by tentacles to stretch and break them
- During poison phase, stay together and move carefully to preserve safe arena space
- After poison phase, boss repeats basic attacks and orb mechanics
Abyssal Warden (Left - Hard)
The harder Boss 2 on the left side. Features devastating shockwaves, ground cracks with fire eruptions, and a unique blind mechanic requiring team coordination.
Combat Phase
HP: 100% 300x
Fight through various attack patterns while managing the spotlight and blind mechanics.
Shockwave
Ground Cracks
Tracking Fireballs
Tentacle Pit
Spotlight Mechanic
Blind Mechanic
Tips
- Do NOT jump to avoid shockwaves - dodge sideways instead
- Ground cracks deal near one-shot damage - prioritize avoiding them
- Never stand still during tentacle pit attacks
- Avoid the spotlight cone to skip the one-shot mechanic entirely
- If blinded, stay still and follow the yellow glow
- Guide player should run and jump repeatedly to be visible
- After blind mechanic ends, immediately move away for the ground slam
DPS Check Phase (300 HP Bars)
HP: 300x 0x
At 300 HP bars, save your strongest skills for a critical DPS check with tentacle destruction and safe zone memory mechanics.
Tentacle Destruction Sequence
Safe Zone Memory
Tips
- Save your strongest skills for when boss reaches 300 HP bars
- Follow the yellow light between tentacles quickly
- For safe zone memory, move to the first safe zone immediately
- This reduces memorization from 4 zones to 3
Stone Colossus (Right - Easy)
The easier Boss 2 on the right side. Features falling stone pillars, player separation mechanics, and red shield phases.
Stone Pillar Phase
HP: 100% 0%
Manage falling stone pillars and handle player separation mechanics.
Dangerous Mechanics
Falling Stone Pillars
Player Pull Mechanic
Other Mechanics
Red Shield Mechanic
Tips
- Prioritize destroying moving pillars to create safe zones
- Outside team should burst down clones quickly during player pull
- Inside team: wait for first shockwave before collecting orbs
- Collect orbs of matching sizes inside the separated area
- During red shield phase, focus on guiding lightning to destroy all red orbs
- Missing red orbs won't wipe but wastes a DPS window
Emotion Devourer
Final boss featuring a unique emotion meter system. Players must manage purple (Instinct) and white (Rational) buffs to control the boss state. Locking the boss into Rational state makes the fight significantly easier.
Emotion Management Phase
HP: 100% 700x
Control the boss's emotion state by managing crystal buffs. Push boss to FULL WHITE (Rational) state for easier combat. You MUST lock the boss into Full White before 950 HP bars.
Dangerous Mechanics
Purple Buff
Instinct State Attacks
Other Mechanics
Emotion Meter
White Buff
Crystal Buffs
Rational State Attacks
Tips
- Always push boss to FULL WHITE at start and after every mechanic
- Lock boss into Full White BEFORE 950 HP bars - after that, boss enrages until 700 mechanic
- After 950 HP, White state can no longer be locked until 700 mechanic
- Stay White Buffed before dealing damage to push boss toward Rational state
- In Rational state, boss stands still for easier attacks
- Avoid standing in front of boss during Instinct state
700 HP Mechanic
HP: 700x 400x
Critical team teleport mechanic requiring proper crystal management.
700 Mechanic Sequence
Tips
- Position near White Crystal before the teleport
- Destroy White Crystal then enter teleport quickly
- Stand on WHITE tile in main arena
- Counterattack when prompted for 15 second break window
400 HP Mechanic
HP: 400x 100x
Similar teleport mechanic but with reversed crystal priority.
400 Mechanic Sequence
Tips
- Destroy ALL White Crystals first
- DO NOT touch Purple Crystals until White ones are gone
- Then destroy the Purple Crystal and enter teleport
- Stand on PURPLE tile in main arena
- Counterattack for another 15 second break window
100 HP Mechanic (Final)
HP: 100x 0x
Simplified final mechanic - no buff color management needed.
100 Mechanic Sequence
Tips
- Buff color doesn't matter for this mechanic
- Just stand on the correct tile
- Counterattack for the final 15 second break
- Finish the boss during this window





