Hexchess
An endgame raid mode that pushes players to their limits through complex boss mechanics and coordinated team play.
- Bosses
- 4
- Phases
- 10
- Mechanics
- 26
An endgame raid mode that pushes players to their limits through complex boss mechanics and coordinated team play. Features three difficulty levels: Solo, Story, and Elite with cross-server matchmaking capabilities.
Pawn
The first boss each player must fight solo. Features simple mechanics but can catch players off guard if not paying attention.
Solo Combat
HP: 100% 0%
Single player combat against the Pawn with basic but dangerous mechanics.
Dangerous Mechanics
Circle Strike
Lightning Strike
Other Mechanics
Energy Slash
Lightning Beam
Tips
- Keep moving constantly to avoid Energy Slash
- Jump to avoid Circle Strike, but watch for the follow-up at low HP
- Stay mobile during Lightning Strike and be ready for the final explosion
- Position yourself behind the boss or run in small circles to avoid Lightning Beam
Ophelia/Leotids
Second encounter (duo). You will face either Leotid (Knight) or Ophelia (Bishop). This guide presents both as phases of the same encounter.
Leotid
HP: 100% 0%
Two-player coordinated fight with tether mechanics, Meteor Strike zones, and a rope trip check to avoid a wipe.
Dangerous Mechanics
Meteor Strike
Merry Go Round
Other Mechanics
Tether
Tips
- Maintain proper distance for tether - not too close, not too far
- Move together if tied during Meteor Strike, split if not tied
- Stand in center when boss stops during Merry Go Round - real one always passes through
- Save 1 awakening to evade the wipe if needed
- If only 1 player alive, Leotid won't perform wipe mechanic
Ophelia
HP: 100% 0%
Two-player fight with fireball mechanics and Darkness Creatures. Manage bombs, bait adds, and avoid vacuum zones.
Fireball Bomb
Creature of Darkness
Void Fireball
Tips
- Destroy the fireball closest to boss or jump over it during Fireball Bomb
- Bait Darkness Creatures into fireballs to make them vulnerable
- Move close to Ophelia during laser sweep - there's a blind spot near her body
- Stay in arena center during Void Fireball to avoid being pulled
Rook
The third boss (Polones), fought in a 4-man setup. Shares a combined 25-minute timer with the final King & Queen fight - keep momentum and use revives more freely. Avoid using or accepting portal help here, as it doubles the boss's current HP. Distribute stronger players evenly between the two 4-man teams. Features complex mechanics including cogwheel puzzles and grab attacks.
Four-Player Coordination
HP: 100% 0%
Complex four-player fight with positioning and coordination mechanics.
Dangerous Mechanics
Stomp Rage
Extend Grab
Pillar of Fire
Cogwheel
Cogwheel Beam
Other Mechanics
Spin
Energy Beam
Tips
- Avoid using the portal to assist here; it doubles the boss's HP
- Shares a combined 25-minute timer with King & Queen—use revives more freely to keep momentum
- Distribute stronger players evenly between both 4-man teams for balanced clears
- Bait Stomp Rage away from center and kite along arena edge
- Dodge immediately when boss jumps backward to avoid Extend Grab
- Stay spread out during Pillar of Fire and help free restrained teammates
- Avoid leaving burning trails in center to make Cogwheel easier
- In Cogwheel Beam, wait for the rotating beam to pass before grabbing your cogwheel
- Consider ignoring Cogwheel Beam mechanic and letting boss enrage
- If enraged, focus DPS—his shield will eventually break
- During enrage, all mechanics are faster and hit harder - burst quickly
King & Queen
The final boss encounter, fought with all 8 players. Shares a combined 25-minute timer with the previous Rook fight—use revives freely to maintain DPS. Aim to enter with around 15–17 minutes remaining. Features complex phase transitions and unique mechanics like Ice Age and Pawn Promotion.
Queen's Dominance
HP: 100% 60%
Initial phase focusing on the Queen with teleportation and ice mechanics.
Dangerous Mechanics
Ice Age
Other Mechanics
Teleport
Tips
- Don't use skills when Queen starts teleport animation
- Designated player must bait fireball during Ice Age to free team
- Rush to center immediately after being freed to break shield
King's Arrival
HP: 60% 40%
King spawns and both bosses become active with overlapping mechanics.
Dangerous Mechanics
Magma Crater
Firebolts
Other Mechanics
King's Shield
Tips
- Dodge Magma Crater AoEs carefully - multiple hits mean death
- Keep running to avoid homing Firebolts
- Focus Queen when King is shielded
- Stay alert for continuous AoE pressure from King
Ice Missiles
HP: 40% 20%
Queen moves away and ice portals spawn, requiring shield-breaking mechanics.
Ice Missiles
Tips
- Bait icicles into King's shield to break it
- Prepare for another shield-breaking phase after Meridia spawns
Pawn Promotion
HP: 20% 5%
Special mechanic phase where selected players become Pawn Players with unique abilities.
Pawn Promotion
Tips
- Only Pawn Players can damage special spawns during this phase
- Use King's fireballs to melt frozen Pawn Players
- Free players must quickly destroy Ice Spikes to prevent explosion
- Both Pawn Players must reach Queen rank to end mechanic
Dance of Ice and Fire
HP: 5% 2%
Chaotic phase with ice and magma craters covering the arena.
Dance of Ice and Fire
Tips
- Keep moving constantly to avoid ice and magma craters
- Queen becomes KOable after this phase ends
King's Last Stand
HP: 2% 0%
Final phase after Queen's death - King becomes fully vulnerable.
Final King Mechanics
Tips
- King is fully vulnerable after Queen dies
- Avoid fireballs and ground shockwaves
- Focus all DPS to finish the fight quickly





