Lost Ruins
A challenging three-gate raid featuring Plague, Famine, and Azrael.
- Bosses
- 3
- Phases
- 6
- Mechanics
- 19
A challenging three-gate raid featuring Plague, Famine, and Azrael. Gates split players into different group configurations, with the hardest boss being Famine in Gate 2.
| Difficulty | Phase 1 | Phase 2 |
|---|---|---|
| Story | 5,500 | 5,800 |
| Elite | 6,000 | 6,300 |
| Legend | 6,300 | 6,300 |
Plague of Filth
An easy boss fought in two groups of four. Focus on managing canisters and cleansing poison mechanics.
Canister Management
HP: 100% 0%
Prevent canisters from reaching the portal while managing poison mechanics.
Dangerous Mechanics
Stagger Mechanic
Poison Spin
Other Mechanics
Opening Jump
Tips
- Jump to avoid the boss's opening landing attack
- Break canisters quickly - never let 3 reach the portal
- Poisoned players should move away from team before breaking canisters
- Stay mobile to avoid poison puddles on the ground
- Use cleansing aura to help teammates and clean poison puddles
Famine of Hunger
The hardest boss in this raid. 4 players face the main boss while 2 pairs complete mech-based challenges. Getting hit fills purple gauge causing severe debuffs.
Outer Arena Challenges
HP: 100% 0%
Two pairs complete three sequential challenges to help the main group.
Dangerous Mechanics
First Challenge - Ball Feeding
Third Challenge - Four Ball Feeding
Other Mechanics
Second Challenge - Stone Guardians
Tips
- Coordinate timing for ball feeding challenges
- Use boss laser attacks strategically for stone guardians
- Weaker players should do outer arena since no DPS check
- Complete challenges quickly to help main group
Main Boss Fight
HP: 100% 0%
Four players face Famine while managing gauge buildup and ball assistant mechanics.
Dangerous Mechanics
Orb Eating Mechanic
Run Mechanic
Stun + Suction
Other Mechanics
Donut AOEs
Lingering Puddle
Tips
- Don't eat golden orbs too early - wait until 70-80% gauge
- Ball assistant becomes vulnerable as outer players complete challenges
- Spread for donut AOEs but stand still to dodge
- Spam movement inputs during stun minigame
- Place puddles away from entrance/back of arena
- Charge attack is deadly if you're in front of boss
Azrael of Annihilation
Final boss fought with all 8 players. Features dimension-switching mechanics between real and astral dimensions with claw mechanics and shield-breaking phases.
Real Dimension Phase
HP: 999x 650x
Fight Azrael's main body in real dimension, then his claw after he teleports to astral dimension.
Dangerous Mechanics
Claw Combat
Astral Dimension Teleport
Other Mechanics
Opening Meteors
Shield Breaking
Tips
- Focus claw when Azrael is in astral dimension
- After claw dies, quickly enter portal to break shield
- Don't stay too long in astral dimension or you'll die from gauge
- Use exit orbs together as a team in astral dimension
Purple Orb Phase
HP: 650x 350x
Handle purple orbs in real dimension while managing claw mechanics.
Purple Orbs
Medusa Attack
Claw Split
Tips
- Use multi-hit skills on purple orbs since they don't take damage
- Don't let purple orbs expand or arena becomes too small
- Look away during Medusa attack to avoid damage
- Quickly break all 5 claw pieces within 10 seconds
Final Dimension Phase
HP: 350x 0x
Final phase with astral wipe mechanics and repeated shield-breaking.
Astral Wipe
Tips
- Never have all 8 players in astral dimension at once
- Group up on exit portals before activating them
- Repeat claw and shield-breaking mechanics until boss dies





