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Boss GuideCrystal of Atlan

Lost Ruins

A challenging three-gate raid featuring Plague, Famine, and Azrael.

Bosses
3
Phases
6
Mechanics
19

A challenging three-gate raid featuring Plague, Famine, and Azrael. Gates split players into different group configurations, with the hardest boss being Famine in Gate 2.

Lost Ruins
youtu.be
Power requirementsNullification
DifficultyPhase 1Phase 2
Story5,5005,800
Elite6,0006,300
Legend6,3006,300

Plague of Filth

An easy boss fought in two groups of four. Focus on managing canisters and cleansing poison mechanics.

Canister Management

2 Dangerous3 Mechanics5 Tips

HP: 100% 0%

Prevent canisters from reaching the portal while managing poison mechanics.

Dangerous Mechanics

Stagger Mechanic

When stagger bar depletes, Plague jumps back and spawns 4 canisters from corners. Break them before they reach the portal behind boss. 1 canister = temporary debuff, 2 canisters = permanent debuff, 3 canisters = team wipe.
Stagger Mechanic
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Poison Spin

Boss spins and targets 2 players with poison (30s ICD). Poisoned players get aura that spreads to teammates. Boss summons 2 canisters that poisoned players must break to gain cleansing aura.
Poison Spin
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Other Mechanics

Opening Jump

Boss starts fight by jumping toward players. Simply jump up to dodge the landing damage.
Opening Jump
youtu.be

Tips

  • Jump to avoid the boss's opening landing attack
  • Break canisters quickly - never let 3 reach the portal
  • Poisoned players should move away from team before breaking canisters
  • Stay mobile to avoid poison puddles on the ground
  • Use cleansing aura to help teammates and clean poison puddles

Famine of Hunger

The hardest boss in this raid. 4 players face the main boss while 2 pairs complete mech-based challenges. Getting hit fills purple gauge causing severe debuffs.

Outer Arena Challenges

2 Dangerous3 Mechanics4 Tips

HP: 100% 0%

Two pairs complete three sequential challenges to help the main group.

Dangerous Mechanics

First Challenge - Ball Feeding

Each player pushes their ball to eat a golden orb. Once one ball eats an orb, the other has 15 seconds to eat its orb or team wipes. Push boss to 70x after completion.
Watch outDangerous mechanic — mistiming this can be lethal.

Third Challenge - Four Ball Feeding

Boss spawns 4 balls that need to eat 4 golden orbs. All 4 balls must eat their orbs within 15 seconds or team wipes. Then kill the boss.
Watch outDangerous mechanic — mistiming this can be lethal.

Other Mechanics

Second Challenge - Stone Guardians

Boss spawns 2 stone guardians with shields. Use boss's laser attack to hit guardians and remove shields, then kill them. Push boss to 40x after completion.

Tips

  • Coordinate timing for ball feeding challenges
  • Use boss laser attacks strategically for stone guardians
  • Weaker players should do outer arena since no DPS check
  • Complete challenges quickly to help main group

Main Boss Fight

3 Dangerous5 Mechanics6 Tips

HP: 100% 0%

Four players face Famine while managing gauge buildup and ball assistant mechanics.

Dangerous Mechanics

Orb Eating Mechanic

Boss jumps to center, becomes invulnerable, and spawns golden/purple orbs. Players rapidly gain gauge and must eat golden orbs at 70-80% gauge to cleanse. Don't eat purple orbs.
Watch outDangerous mechanic — mistiming this can be lethal.

Run Mechanic

Boss teleports players to entrance. Run to other side avoiding ball assistants in waves. Alternative: run to golden orb on side and cleanse gauge before boss returns.
Watch outDangerous mechanic — mistiming this can be lethal.

Stun + Suction

Boss locks players in minigame requiring left/right movement spam to break free. Boss sucks players toward itself - getting caught means death.
Watch outDangerous mechanic — mistiming this can be lethal.

Other Mechanics

Donut AOEs

Boss targets each player with large donut AOE. Spread out but stand still to dodge the donut. Usually followed by stun mechanic.

Lingering Puddle

Boss targets one player to drop persistent AOE puddle. Dodge out after lock-on. Don't place near entrance/back since it persists during run mechanic.

Tips

  • Don't eat golden orbs too early - wait until 70-80% gauge
  • Ball assistant becomes vulnerable as outer players complete challenges
  • Spread for donut AOEs but stand still to dodge
  • Spam movement inputs during stun minigame
  • Place puddles away from entrance/back of arena
  • Charge attack is deadly if you're in front of boss

Azrael of Annihilation

Final boss fought with all 8 players. Features dimension-switching mechanics between real and astral dimensions with claw mechanics and shield-breaking phases.

Real Dimension Phase

2 Dangerous4 Mechanics4 Tips

HP: 999x 650x

Fight Azrael's main body in real dimension, then his claw after he teleports to astral dimension.

Dangerous Mechanics

Claw Combat

After 900x, Azrael teleports to astral dimension. Focus the claw while avoiding being transported to astral dimension. Claw's attacks will transport players.
Claw Combat
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Astral Dimension Teleport

Players transported to astral dimension slowly accumulate gauge and will die when full. Use exit orbs to return to real dimension. Wait for teammates before using exits.
Astral Dimension Teleport
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Other Mechanics

Opening Meteors

Fight begins with meteors aimed at everyone. Dodge these and hit the boss until 900x HP.
Opening Meteors
youtu.be

Shield Breaking

After killing claw, hop into astral realm portal and destroy Azrael's shield. Everyone gets teleported out and Azrael enters shield break state.

Tips

  • Focus claw when Azrael is in astral dimension
  • After claw dies, quickly enter portal to break shield
  • Don't stay too long in astral dimension or you'll die from gauge
  • Use exit orbs together as a team in astral dimension

Purple Orb Phase

3 Dangerous3 Mechanics4 Tips

HP: 650x 350x

Handle purple orbs in real dimension while managing claw mechanics.

Purple Orbs

Azrael spawns 2 purple orbs in main dimension. Destroy with hit counts using multi-hit skills. If not destroyed, they expand into larger DoT AOE making arena smaller.
Purple Orbs
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Medusa Attack

Boss glows and spawns 270-degree pizza attack in astral dimension. Looking at boss deals damage. Look away until attack finishes.
Watch outDangerous mechanic — mistiming this can be lethal.

Claw Split

Claw splits into 5 pieces around arena. Players have 10 seconds to break all 5 pieces or everyone gets transported to astral dimension.
Claw Split
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Tips

  • Use multi-hit skills on purple orbs since they don't take damage
  • Don't let purple orbs expand or arena becomes too small
  • Look away during Medusa attack to avoid damage
  • Quickly break all 5 claw pieces within 10 seconds

Final Dimension Phase

1 Dangerous1 Mechanic3 Tips

HP: 350x 0x

Final phase with astral wipe mechanics and repeated shield-breaking.

Astral Wipe

If all 8 players are in astral dimension simultaneously, Azrael begins wipe attack. Players must exit astral dimension. Group on exit portal before breaking it.
Astral Wipe
youtu.be
Watch outDangerous mechanic — mistiming this can be lethal.

Tips

  • Never have all 8 players in astral dimension at once
  • Group up on exit portals before activating them
  • Repeat claw and shield-breaking mechanics until boss dies