1047 Games has ended active development on Empulse and Splitgate: Arena Reloaded, and said the studio is moving away from the live service shooters it has built for the past decade. The announcement came in a post on X.
The studio said neither game earns enough to cover the cost of running dedicated servers. It said it had continued paying those costs to give both titles every opportunity to grow, but had reached a point where doing so was no longer sustainable.
We have loved working on these games, playing them, and building them with this community, and we wish we could continue supporting them.
What happens on September 3
From September 3, dedicated servers and matchmaking shut down for both games. GamesIndustry.biz reported that they move to peer-to-peer hosting with a server browser, so players can still host matches and find them. Empulse gets a final update carrying one new map and a price cut across all regions.
1047 Games handled the original Splitgate the same way. Its dedicated servers went offline last year, the game moved to peer-to-peer hosting, and it remains playable, including on console.
Two troubled launches
Splitgate 2 launched in June 2025 into a run of controversy that included a Make FPS Great Again hat worn by co-founder Ian Proulx on the Summer Game Fest stage and a $145 cosmetic bundle. 1047 Games laid off an undisclosed number of developers within a month, then pushed the game back to beta and ran a second round of layoffs a month after that. It later returned as Splitgate: Arena Reloaded. Destructoid reported that the studio said Steam charts do not measure fun at the start of 2026, when the game was drawing fewer than 1,000 players a day.
Empulse, a 6v6 movement shooter pitched as a spiritual successor to Titanfall, entered early access in June 2026 and was followed by further layoffs within weeks, most recently in July.
Founders Ian Proulx and Nicholas Bagamian said the studio's focus is changing after ten years and that what it builds next may look very different from what people expect from 1047 Games. They said more than 25 million people have played the studio's games since it was founded. The statement does not address staffing, and GamesIndustry.biz noted it is not yet clear whether the decision means further cuts.





