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Newsgame-freak · beast-of-reincarnation · patch-notes · action-rpg

Beast of Reincarnation director apologises as Game Freak plans updates

Kota Furushima says parts of the action RPG have not been enjoyable enough, with fixes for story pacing and cutscene skipping on the way.

Game Freak game director Kota Furushima has apologised for parts of Beast of Reincarnation and set out what the studio intends to change in the post-apocalyptic action RPG. He made the comments in an interview with 4Gamer, translated by Automaton and reported by PC Gamer.

I honestly feel that there are still areas in the game that require our sincere attention. I am truly sorry that parts of the game have not provided a sufficiently enjoyable experience.
Kota Furushima, game director

The game arrived earlier this month to a divided reception. It holds a 73 out of 100 aggregate score on Metacritic, in line with PC Gamer own 73 percent review, while the response on Steam sits at mixed, with many user reviews landing on some version of close but not quite.

What the updates will address

Furushima acknowledged that some elements of the game need polishing, and said more updates are on the way after the first, which shipped on August 9. The named targets are story pacing, the addition of frame generation, and an option to skip cutscenes.

Difficulty is not high on that list. Furushima said his intent was never to make Beast of Reincarnation a particularly hard game, only to ensure that players had to work effectively with Koo, the Blight-infected canine companion, in order to succeed.

Not everything has landed badly. Furushima said the co-op combat has been well received and that reactions to the overall atmosphere have been positive, adding that the unique post-apocalyptic feel of the world appears to be resonating with players.

That reading matches the review PC Gamer Australian editor Shaun Prescott filed, which praised a presentation more filmic than comparable big-budget output and singled out Game Freak willingness to hold long, slow shots and let scenes sit in silence rather than fill them with quips.

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