Big Walk has sold more than one million copies in six days, publisher Panic announced, a pace that comfortably beats the three months developer House House's Untitled Goose Game needed to reach the same figure.
In just six days, over one million of you have bought Big Walk, our co-op adventure all about talking and walking. We are so grateful that so many of you are spending time with our game. And we deeply appreciate your fanart, your streams, your stories, and your moments.
The milestone is more striking than the raw number suggests, because most of it was almost certainly earned on two platforms. Big Walk is out on PC via Steam, PlayStation and Switch 2, but it is included in August's PlayStation Plus Essential tier and requires PS Plus to play, so nearly everyone able to play it on PlayStation already has access without buying a copy. It is not on Xbox at all. Video Games Chronicle reports the game sat second on the Steam Top Sellers list, behind only the Steam Machine, and topped the Switch 2 charts for download-only titles, with SteamDB showing more than 30,000 daily concurrent PC players. Crossplay is supported across platforms.
Against the year's other breakout independent releases, Big Walk lands in the upper tier without setting the record. Meccha Chameleon, a PC exclusive, sold a million copies in four days, and Mewgenics, also PC-only, took eight days. Mina the Hollower needed 11 days to reach 500,000 across all major platforms.
Made by the Australian studio behind Untitled Goose Game, Big Walk is a multiplayer-only co-operative game for two to 12 players built around communication: groups solve puzzles using proximity voice chat or text while exploring an open-ended world. It carries a 92 on Metacritic and took five stars in Eurogamer's review.
The Untitled Goose Game team returns with a funny, exciting, and deeply rewarding multiplayer adventure that combines knockabout fun with some surprisingly big ideas.
Panic has not broken the total down by platform, and console player counts cannot be tracked independently, so the split between Steam and Switch 2 remains an estimate rather than a disclosed figure.
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