Firaxis released update 1.4.2 for Sid Meier's Civilization VII on July 28, timed for around 3pm BST, concentrating on how players deal with rival leaders. Rock Paper Shotgun reports the patch reworks peace negotiations and makes shifts in leader relationships easier to read, continuing the studio's work on the game following its substantial Test of Time revamp.
Ending a war is no longer a matter of dividing cities alone. Where negotiating peace previously came down to deciding which side kept which cities, players can now throw gold and influence into the deal to get it over the line. Those resources move in fixed amounts set by the era the game is in, rather than through a slider that would let a player name an exact figure, and the negotiation itself has been given a new interface.
Trading yields in predetermined amounts helps us better manage the economy of war and set up the AI to negotiate better.
Reading the room
The update also surfaces diplomacy that previously ran out of sight. Rock Paper Shotgun writes that it is now clearer when an event has significantly affected a player's standing with an AI leader, so a rival's hostility is less likely to arrive unexplained. Players can also begin repairing a relationship through diplomacy as soon as a leader's stance turns unfriendly, rather than waiting for open hostility.
Smaller changes round the patch out: a buff to the leader Ashoka the World Renouncer, and an option to disable specific victory paths for a game, which allows a match to be narrowed to military or scientific dominance.
Rehman described the release as "a bit smaller" as Firaxis prepares larger additions to Civilization VII, according to Rock Paper Shotgun. Paid content arrived alongside it: the second part of the Brush and Blade DLC, which focuses on Korea and adds the 16th-century admiral Yi Sun-sin as a leader together with the Goryeo and Joseon civilizations.
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