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rts · release-date · playside · game-of-thrones-war-for-westeros

Game of Thrones: War for Westeros pushed back to early 2027

PlaySide says the real-time strategy game needs more time to reach the quality it is aiming for, and has shown new hero and cavalry combat.

Game of Thrones: War for Westeros key art

PlaySide has delayed Game of Thrones: War for Westeros to early 2027, moving the real-time strategy game out of the 2026 window it had previously been pencilled in for.

The studio confirmed the new date in a development update posted to Steam, its first substantial communication about the game since it was announced during the Summer Game Fest kickoff showcase in 2025. Development, PlaySide said, has been progressing well in the intervening period.

This decision gives us the time needed to continue building towards that goal and ensure that the game reaches the high level of quality we are aiming for.
PlaySide

Alongside the new window, the update offered the first real look at how the game plays. PlaySide said it is placing a heavy emphasis on responsiveness, unit behavior and physical impact, and showed short clips of hero characters including Jon Snow and Tywin Lannister triggering abilities as they lead their sides into battle. Those heroes level up over the course of a match and act as a route to victory for otherwise ordinary troops.

The combat footage centred on counter-play. Cavalry charges and giants were shown wiping out entire squads, with the studio explaining that massing basic infantry against a cavalry charge will not save a player, who instead needs to read the opposing army’s composition and deploy a unit in a specific anti-cavalry role.

A new Westerlands battlefield

The update also introduced Ashemark, a map in the Westerlands that is still in development. PlaySide described it as a focused 1v1 battlefield built around two open lanes with defensible positions, designed to create clear opportunities to pressure, hold, flank and counterattack. The studio tied the location to Robb Stark’s campaign through the Westerlands during the War of the Five Kings, and pointed to it as an example of how it is approaching visual fidelity across the game’s maps.

War for Westeros is built on HBO’s television series rather than the novels — Charles Dance provided narration for its reveal — and is being developed by PlaySide, which also published Mouse: P.I. For Hire. The studio said more news and updates would follow over the coming weeks.

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