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milsim · fps · playtest · pc-gaming · hell-let-loose

Hell Let Loose: Vietnam opens a free playtest ahead of August launch

The 50v50 milsim's open test runs through Monday on PC and consoles, three weeks before the game's full release on August 13.

Hell Let Loose: Vietnam key art

Hell Let Loose: Vietnam is running a free open playtest that anyone can join, with the test set to close on Monday, PC Gamer reports. The build is available ahead of the shooter's full release on August 13.

Announced in 2025, Hell Let Loose: Vietnam is a follow-up to the Second World War milsim Hell Let Loose. It carries over the original's 50v50 battles and adds air power, including helicopters, across six large-scale maps. The game's Steam listing emphasises teamwork, tactics and historical accuracy, and PC Gamer notes the series sits closer to hardcore milsim than to a mainstream military shooter, despite the obvious comparison to Battlefield Vietnam.

Players on PC can opt in from the game's Steam page using the playtest button. The test is fully cross-platform, and console players can find it on either the Xbox or PlayStation store. Console-exclusive servers are being offered for players who would rather not face mouse-and-keyboard opponents, but joining on console requires either a PlayStation Plus or an Xbox Game Pass Essential subscription.

Known issues and progression

The developers have flagged a number of problems with the current build. According to PC Gamer, those include unreliable voice chat, occasional performance drops, and infrequent crashes or stability issues on some AMD graphics cards. Players are being asked to submit feedback through a playtest survey.

Anything earned during the test is temporary. Progression, experience and unlocks accumulated over the weekend will not carry across to the finished game, so the test functions as a preview rather than a head start.

The full version is scheduled for August 13, which leaves roughly three weeks between the end of this test and launch. That window gives the studio limited room to act on feedback gathered from what is the game's widest public audience so far, and makes this test as much a technical check on servers and platform parity as a gameplay one.

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