
Hypixel Studios has published a roughly 4,000-word development blog for Hytale, laying out what the sandbox role-playing game's next content chapter contains and when the rest of its planned features are expected. The post, dated July 17, carries 22 videos and several dozen screenshots.
The studio pairs that volume with a blunt caveat. Studio head Simon Collins-Laflamme, who bought the rights to Hytale after Riot Games cancelled it following nearly a decade of development, has been consistently direct about the state of the game since it entered early access in January.
To be transparent, there aren't many reasons to come back and play Hytale right now. We have a lot of work to do to realize the game's potential, and this is just the start of that journey.
What Chapter 1 adds
Chapter 1 is built around the game's goblin faction. It adds a handcrafted dungeon, a boss fight against a goblin chieftain, new goblin variants, and a world event called a Goblin Breach in which players step through a portal into a separate realm to fight monsters and collect loot. Collins-Laflamme said more world events will follow, naming trackable predators, Void assassins that hunt the player, treasure chests that spawn enemy waves, and puzzles that gate off areas players cannot simply dig into.
Beyond the chapter itself, the blog lists an overhauled user interface, a mod browser, spectator and hardcore modes, a crafting rework, additional cosmetics, an improved player model, and more than a dozen minigames in development.
The timeline the studio gave
Hypixel Studios attached rough windows to the work rather than firm dates, and left several items undated:
- Update 6, in two to three weeks: spectator and hardcore modes, the mod browser, and moving platforms
- One to two months: a new server-side custom UI built on NoesisGUI
- Two to three months: Chapter 1, minigames, carryable objects, and machinima tooling
- Chapter 2: the crafting rework
- Undated: volumetric clouds, runeforging, and a rework of the Hytale Asset Editor
Hytale sold strongly enough at its January early access launch to fund two further years of development. Collins-Laflamme said in November 2025 that the game was not yet good, and warned players against buying it expecting a finished product.
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