1vX.gg
Game Updatesmarvel-rivals · gaming · netease-games · patch-notes · balance-changes

Marvel Rivals Season 10.5 balance changes give Iron Man homing missiles

NetEase's October 9 update also raises Phoenix's damage, trims Gorr the God Butcher and gives Jubilee self-healing while she sprints.

NetEase has published the balance changes for Marvel Rivals' Season 10.5 update, headlined by a new homing mechanic for Iron Man's missiles, damage increases for Phoenix, reductions for Gorr the God Butcher and new self-healing for Jubilee. The notes, posted to the game's Steam page as the Version 20261009 balance post, adjust more than a dozen heroes.

According to Polygon, citing the official update page, Marvel Rivals goes down for roughly two hours of maintenance at 5 a.m. EDT on Friday, October 9, with Season 10.5 going live at 7 a.m. EDT.

Missiles from Iron Man's Micro-Missile Barrage will automatically track nearby enemies on release. To compensate, single-shot damage drops from 20 to 10, no more than five missiles can lock on to a single target, and projectile speed rises from 15 to 60 meters per second. Missiles fired during Armor Overdrive gain the same tracking against enemies in front of him, with damage cut from 15 to 10.

Phoenix's Cosmic Flames rise from 60 to 65 damage per shot, and detonating Sparks now deals 45 direct damage instead of 40 and 20 explosion damage instead of 15. The self-heal on detonation is removed and replaced with 5 Bonus Health for four seconds, capped at 25, and her Endsong Inferno ultimate now applies two Sparks instead of one.

Gorr's Shadow Scythe drops from 55 to 50 damage plus 2% of the target's maximum health, Shockwave falls from 60 to 55, and his Twilight of the Gods ultimate lasts 10 seconds instead of 12. Living Abyss gets a shorter cooldown, 12 seconds instead of 15, but slower movement during the ability. Jubilee gains 25 continuous healing per second on herself during Sparking Sprint, while her Dazzling Detonation blind is cut from 1.5 to 0.8 seconds and Firework Finale healing rises from 150 to 180 per second.

Other changes

  • Devil Dinosaur: base health reduced from 850 to 825.
  • Hulk: Banner's Gamma Ray Gun projectile speed raised from 80 to 120 meters per second.
  • Cyclops: Optic Blast damage raised from 22 to 23; Ruby Rage ultimate cost cut from 3,700 to 3,400 energy.
  • Hawkeye: faster Piercing Arrow projectiles and a wider initial hit on Hypersonic Arrow, from 3 to 5 meters.
  • Scarlet Witch: Chthonian Burst spell field damage cut from 40 to 35.
  • Gambit: charge time per stack cut from 8 to 7 seconds; Ragin' Royal Flush search range cut from 40 to 30 meters.

Polygon reported that Season 10.5 adds no new hero, leaving Gorr as Season 10's only addition. Instead it brings Path to Doomsday, a PvE mode in which 50 players take on Thanos, along with an Infinity War 2v2 mode, a new map for the 18v18 Annihilation mode, Halloween skins, and a puzzle mode called Night of Illusions starting October 29. NetEase previewed the new modes in its Dev Vision Vol. 22 video.

0 Comments

Join the conversation — sign in to comment.

Sign in
Never miss a match
Get breaking esports news, results, and the best clips in your inbox.

More from Game Updates