
Meccha Chameleon generated the second-highest PC revenue of any game in June across six Western markets, trailing only Fortnite, according to Newzoo figures shared with GamesIndustry.biz.
The chart covers the top 20 games by revenue in the United States, United Kingdom, Germany, France, Spain and Italy. Behind Meccha Chameleon came Counter-Strike 2, Valorant and League of Legends. Newzoo also compiled a console list, which reads differently apart from Fortnite, which topped both. Minecraft and Marvel Rivals appeared on each.
shows that lower-budget, socially driven multiplayer experiences can achieve significant commercial results
A cheap game with a wide door
The hide-and-seek game, made by creators credited as lemorion_1224 and Haganeiro, carries a low barrier to entry on both price and system requirements, and its rise was amplified by viral clips on platforms including YouTube. PC Gamer draws a comparison with the sudden ubiquity of Among Us in 2020, a game that has since picked up a television adaptation and a long run of collaborations six years on.
Meccha Chameleon is now teasing a collaboration of its own. The game has also had to contend with cheating and with imitators built quickly using generative tools, issues that have followed its growth rather than slowed the revenue figures.
In PC Gamer's review, Lincoln Carpenter described it as a game of competitive camouflage that exceeds the low expectations often attached to cheap multiplayer party titles.
The placement is a notable data point for a title released without the marketing budget of the games it sits alongside on the chart. Counter-Strike 2, Valorant and League of Legends are all long-running free-to-play products with established storefronts, and Fortnite has spent years at the top of both the PC and console tables.
Newzoo's monthly rankings measure revenue rather than player counts, so the position reflects spending in those six markets during June alone rather than the size of the game's total audience or its performance in other regions.
Join the conversation — sign in to comment.
Sign in




