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NewsOverwatch

Overwatch's Shion Turns Her Joyride Bike Into a Mario Kart Custom Mode

Overwatch's Season 3 hero Shion was designed as a dual-pistol DPS pick with a dash for repositioning, but her signature move has taken on a life nobody quite planned for. Joyride, the ability that let

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Overwatch's Season 3 hero Shion was designed as a dual-pistol DPS pick with a dash for repositioning, but her signature move has taken on a life nobody quite planned for. Joyride, the ability that lets her ride down a motorcycle and hurl it at enemies, has been pulled apart by the community and rebuilt into something else entirely: a makeshift racing game. Custom Games browsers are now filling up with lobbies that strip away combat entirely, turning Shion's bike into the basis for point-to-point sprints across Overwatch's maps.

How Joyride Became a Racetrack

Shion's kit gives her dual pistols and a dash for mobility, but Joyride is the standout: she mounts a motorcycle, rides it across the map, and can throw it at an enemy for heavy damage. In its intended form, it's a burst-damage and repositioning tool. In the hands of Custom Game creators, it's a vehicle in the literal sense — something to be raced rather than fought with.

Building the Race Mode

The conversion is simple in concept. Creators extend Joyride's active duration out to 20 seconds, giving players enough runway to cross an entire map on the bike before it expires. Racers then take off from one end of the map to the other, weaving through the terrain in search of shortcuts that shave time off a run. The result has little in common with Overwatch's usual objective modes.

Where It Came From

Credit for the format goes to タイの英雄_ow, a Japanese content creator who built and shared the original lobby under the custom code BFNV0. Since then, other regional variants have popped up, suggesting the idea has traveled well beyond its original audience and is being iterated on independently in different communities.

Making Your Own Lobby

For players who want to run their own version, the setup is accessible through standard Custom Game options. The key steps are disabling hero selection for every hero except Shion, so the whole lobby is on equal footing, and pushing Joyride's duration to its maximum so the bike doesn't cut out mid-race. Creators can also opt to increase the bike's movement speed for a faster, more chaotic race, though that's treated as an optional tweak rather than a requirement.

A Side Attraction, Not a New Format

Despite the enthusiasm around it, the racing mode isn't positioning itself as a rival to Overwatch's competitive modes. It's being treated by the community as exactly what it looks like: a lighthearted diversion that repurposes existing kit for a goofy alternate use case, the kind of thing players dip into between ranked sessions rather than a mode anyone expects Blizzard to formalize. Whether or not Joyride racing sticks around as a long-term Custom Games staple, its emergence says something about how quickly Overwatch's playerbase will bend a new kit toward unintended purposes. Shion arrived as a DPS pick, and part of her kit is already living a second life as an impromptu go-kart.

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