Visionary Realms published an updated short-term roadmap for Pantheon: Rise of the Fallen on October 3, covering the rest of the year and arriving a few weeks after the studio's Black Rose Keep release. The team said its roadmap page has been changed to match the revised schedule.
November and December
November is set for the Wildblood point of interest in Silent Plains, which the studio described as a lore-heavy area with a deep backstory and unique encounters. That release is planned to arrive alongside updates to Wizard abilities. The same November update is also due to add a high-level event to Black Rose Keep and what the team called the conclusion, for now, of that area's main questline. The studio said it would post a deeper look at the Wildbloods, who they are and what players might find in their home before November, while stopping short of spoilers.
December is earmarked for the first version of the mounts and taming system. Addressing questions about why that system is arriving at this stage of development, the studio said tamable creatures are meant to appear across many of its overland areas, so building the system now lets the team add those creatures while new zones are being made rather than retrofitting them later. It also said having mounts in place now allows travel speeds to be tuned as the world grows. The initial release covers the functional core: taming horses, stabling them in towns and riding them. Additional mount types, rare mounts and possible customization options are planned for later releases, and the studio said it would share more about its vision for mounts and how taming works before the December update.
Badia de Cara slips to next year
The clearest schedule change concerns Badia de Cara, the ocean and island zone the studio said it has been working on for several months. Because the zone includes water content, the team is building underlying water systems that it intends to reuse across future areas, and it argued that getting water-based gameplay right matters to its overall vision for Terminus. The studio referred to problems other MMORPGs have had with water areas, and to other games that have handled such content well, in explaining why it wants the systems to reach a consistent and enjoyable state before shipping. To give the zone that attention, Visionary Realms moved Badia de Cara's release into 2026.
Looking further out, the studio said more is planned for 2026 and that another development update laying out its plans for the first part of next year would follow in the coming months. It closed by thanking community members who have supported the team through what it called the ups and downs leading to this point, saying that support has reinforced its intent not to compromise on quality.
Join the conversation — sign in to comment.
Sign in





