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class-changes · pantheon-rise-of-the-fallen · mmo · mastery-system

Pantheon’s Cleric refresh splits the class into Righteous and Judgement

The updated class page details two mastery paths, armor up to light plate, seven schools of magic and a base ability list built around Celestial light.

Pantheon: Rise of the Fallen key art

Pantheon: Rise of the Fallen has published the details of its Cleric refresh, setting out how the class works after its rework and how its two Mastery paths differ.

The class is framed around the Tomes of a Cleric’s Order. In the setting’s Frail Age of Terminus, true communion with the Celestials has become nearly unheard of since the Deicide War, so Clerics bind themselves to those Tomes as vessels preserving the last echoes of Celestial power, drawing on them as conduits of divine memory. Their restorative arts are described as among the most potent in Terminus, and through signets, writs and ethereal shields they can sharply raise their companions’ defenses.

The same light also condemns. Clerics can bring judgment against those who profane life, prey on the innocent or draw power from cursed sources, and their affinity for Celestial light is presented as especially fearsome against Undeath and other corrupted beings.

Two mastery paths

Righteous is the healer path and Judgement the spell-damage path, and Clerics can hybridize by drawing select options from both. Sample Righteous mastery unlocks include Arc of Light, a restorative bolt that jumps to the most injured group member after it lands; Celestial Light, a direct heal; Bond of Protection, which redirects a percentage of a bonded group member’s incoming damage to the Cleric; Flash Heal; and Bolster, which encases a target in a celestial guard granting immunity to stun.

Equipment and skills

The Cleric is available to Dark Myr, Dwarf, Elf and Human characters. It uses hammers, maces, clubs, great hammers, long staves, martial staves and flails, with the team noting flail weapons will be implemented in a future update. Armor goes up to light plate, and the class can use bucklers, small shields and kite shields. Combat skills cover Shield, Dodge and Parry, and spell skills span seven schools: Augmentation, Conjuration, Consecration, Fortification, Invocation, Manifestation and Restoration.

Base abilities listed include Healing Spark and Resurrection, Sacred Shield — which absorbs damage plus a portion of the Cleric’s maximum health — the undead-focused Ward Undeath, Shackle Death and Spook the Dead, group buffs such as Exhortation and Awaken Honor, Signet of Peace for reducing an ally’s threat generation, and Divine Aura, which makes the Cleric briefly invulnerable at the cost of movement speed and the ability to attack or cast. The team stressed the published list is a general overview rather than a complete accounting of the class.

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