
The tenth weekly patch for Pantheon: Rise of the Fallen’s Public Test Realm brings major updates to the Paladin and Dire Lord classes, along with fixes and adjustments for Warriors, Clerics, Druids and Shamans and a batch of bug fixes accumulated over the preceding two weeks.
Paladin and Dire Lord
The Paladin update adds several new abilities and refines the way a number of existing ones work. The team also expanded the number of mastery options available to the class, saying the change brings Paladin on par with many of the game’s other classes in terms of available depth.
The Dire Lord update is earlier in its arc. The team has begun introducing the mechanics that use Essence as a resource, and said it will continue adding effects and choices as it works through the class’s ability and mastery lists.
Healer mastery refinements
Clerics, Druids and Shamans received a combined pass after two weeks of player feedback on the game’s healers. The patch carries many bug fixes and refinements drawn from that feedback, and the team also reworked the Mastery arrays for all three classes with the stated goal of making mastery choices more intuitive and meaningful.
Warriors are covered by the same round of fixes and adjustments, though the mastery-array rework applies specifically to the three healing classes. Separately, the patch clears a backlog of bug fixes that the team said had built up over the preceding two weeks rather than a single update cycle.
Looking ahead, the team said it planned to roll out Mastery options for more classes the following week while continuing to fix bugs and respond to player reports. It thanked players testing on the Public Test Realm, framing their bug reports and feedback as the input shaping the Combat and Progression update before it reaches live servers.
The post is a highlights summary rather than a full changelog; the team said the complete list of the patch’s additions and fixes is published separately in the patch notes.
Join the conversation — sign in to comment.
Sign in




