Single Player Tarkov, the fan-built offline version of Escape from Tarkov, is ending development. The project gave solo players a way to experience the extraction shooter's tension without other players in the raid, and was also the route many took to mod the game more heavily than the live version allows.
The team announced the decision in the project's Discord. According to a post from moderator DrakiaXYZ, the developers behind Single Player Tarkov received a trademark violation notice from Battlestate Games, the studio behind Escape from Tarkov. The notice is the event the announcement turns on.
The same post said certain users had decided to leak internal communications and push their own narrative as if it were the truth and the final outcome, which forced the team to make its plans public before it was ready or had settled on next steps.
This is the end of the SPT Project under the current team, and in its current form. However all of the source code will remain available if a future team wishes to continue from where we left off.
Not a matter of a name change
A follow-up post from staffer RaiRaiTheRaichu addressed two assumptions directly. The leaks were not the reason development is wrapping up, and keeping the project functional is not simply a matter of changing the game's name or handing hosting over to someone else.
Lead developer Refringe added that the project had always been intended to pass to another team eventually. That account sits alongside the trademark notice rather than replacing it, and the team's messages did not set out a single sequence of events.
The practical outcome is the same either way. Single Player Tarkov is finished under its current team and in its current form, with the source code left available for anyone who wants to pick it up later.
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