
Telltale will release The Wolf Among Us Remastered on October 29, the studio said in an interview published on the PlayStation Blog. Matt Saia, the remaster’s game director and Telltale’s VP of creative, described the work as a technical pass that deliberately left the original adventure’s story and direction in place. Saia said the series’ appeal was the contrast of fable characters placed in the 1980s and its neon-noir styling.
We avoided touching the story, the directorial choices, and the overall art style, those are sacred to us.
Engine and lighting
Saia said the team moved the original Telltale engine up to the version used on the studio’s Batman series, then wrote new shaders for details such as reflective bottles and the outlines of moving objects, citing the game’s ghost ship. Lighting became the largest job: he said changing anything in a scene required redoing that scene’s lighting, and that by the end every scene in the game had been relit. He added that the trailer shown at Summer Game Fest was built entirely in the engine.
Characters and Noir Mode
Every character was rebuilt from concept art through a high-end model to a final in-game model, Saia said, with all textures and models new rather than up-rezzed versions of the originals. He said the aim was for returning players to recognize Bigby Wolf while the model itself is more refined, and singled out the werewolf as the element changed most, describing it as more feral and powerful than in the original.
The remaster adds a Noir Mode, which renders the game in black and white. Saia, who added the comparable Shadows Mode to Telltale’s Batman series, said that mode kept highlights of color while Noir Mode does not.
The Wolf Among Us Remastered is available to wishlist ahead of its October 29 release.






