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steam · indie-games · vile-exhumed · physical-release · censorship

Vile: Exhumed gets a physical edition a year after its Steam removal

Final Girl Games is pressing the delisted FMV horror game to disc for $10, with half the proceeds going to a charity supporting women escaping violence.

Vile: Exhumed, the narrative horror game pulled from Steam during Valve's dispute with payment processors, is getting a physical edition. Polygon reported that developer Cara Cadaver, working as Final Girl Games, is preparing a $10 release and has opened a notification list for when it goes on sale.

According to a press release from the studio cited by Polygon, the edition ships in a jewel case with what the studio calls visually distressed paper inserts, packaged to resemble a black plastic bag sealed with duct tape. Half the proceeds are earmarked for a charity that assists families, refugees and women escaping violence.

Why the game was removed

Vile: Exhumed is an FMV game in which the player reads through computer files, forum posts and other digital material to work out why a former adult film actress left the industry. Polygon described it as a game about the horrors of parasocial obsession; it addresses sexual violence but contains no nudity, and was not an adult game about sex.

It was pulled from Steam shortly after release, among the first high-profile titles affected by the 2025 conflict between Valve, Visa and Mastercard. Valve faced the prospect of losing access to major payment processors unless it removed games that could be considered controversial.

This censorship of my work is a direct attack on creative expression and artistic freedom, and it will not stop with false accusations of sexual content.
Cara Cadaver, writing on the Vile: Exhumed website in 2025

From free download to disc

After the removal, Cadaver made the game a free download for anyone who wanted it, with an option for players to donate directly to the developer. At the time she wrote that giving the game away was the same act the game itself was about, describing it as taking back her agency, and said no one is allowed to dictate what kind of horror is acceptable or what stories are allowed to be told.

In the press release for the physical edition, Cadaver said it had been difficult to watch a personal story become a headline about censorship, and that returning to the project let her revisit both the ban and the characters. She framed the disc release as an act of defiance against censorship and as a way of keeping the game accessible in the long term.

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