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visionary-realms · roadmap · game-updates · pantheon-rise-of-the-fallen · mmorpg

Visionary Realms Previews Pantheon's November 19 Update

The studio outlined a new Silent Plains area, Pantheon's first dynamic event and a Wizard spell overhaul ahead of the update's scheduled release.

Pantheon: Rise of the Fallen key art

Visionary Realms published a preview of Pantheon: Rise of the Fallen's November game update on November 11, setting the release for Wednesday, November 19 and running through what the patch will contain. The studio said final testing was still underway that week and that it would tell players quickly if an unforeseen problem forced a delay, while adding that it expected the launch to go smoothly.

The Wildbloods and Wildmound Cradle

The headline addition is the Wildbloods, a tribe the studio described as once peaceful and now turned savage, posing a threat to anyone traveling through the Plains. The content sits south of Sky Durbin and centers on a major new point of interest in the Silent Plains called Wildmound Cradle. Working through the new enemies there is meant to reveal the influence of the Deicide War and the origin of the tribe's shift. The studio said the area carries content for both small groups and full groups, starting at level 35.

Black Rose Keep is also being extended. The update continues the intrigue storyline running through the keep and, according to the studio, uncovers a secret known to few. It also brings a level 45 dynamic event that can occur periodically inside the keep's walls, which the team called the first event of its kind in Pantheon.

Wizard overhaul and other work

The Wizard class is being refreshed with a new set of spells covering levels 1 through 50, including the ability to summon a familiar. The studio flagged an important consequence for existing players: anyone currently playing a Wizard will need to pick up all of their new spells once the update goes live, and it pointed players to the patch notes for the exact steps.

Beyond the new content, the team said it has fixed a number of collision and line-of-sight problems across the world, with particular attention to Halnir Cave. Crafting work orders for levels 1 through 10 are being added to the village of Availia in Thronefast. The studio also teased the return of what it called a perhaps-familiar face in Halnir Cave without naming it.

Swimming has been improved as part of the studio's ongoing work on Badia de Cara and on water content more broadly. Visionary Realms described that work as in progress and said further refinements are expected in later updates rather than being finished with this patch.

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