Warframe's Amir's Shockwave event went live on August 12, MassivelyOP reports, built around Fables & Frontiers, the game's in-fiction answer to a tabletop roleplaying game. The framing is literal: players sit down to a session rather than deploy on a mission.
Structurally it is Nora's Nightwave with a new host. Players work through a variety of tasks appropriate to the theme in order to earn Amir's approval, and that approval pays out in credits and cosmetic rewards spread over the next several weeks rather than in a single drop - the same long-tail structure Nightwave seasons use, which means there is no rush to clear everything at once.
Amir is Warframe's own hyperspeed operator, described by MassivelyOP as an arcade-drenched speedster caught in a perpetual loop of 1999, and the season takes its presentation from him rather than from Nora. Amir's Shockwave is the name attached to the whole run of tasks and rewards, with Fables & Frontiers as the tabletop conceit holding it together.
A group chat that outlives the event
Running alongside the season is a group chat in which players recount the tabletop adventure through the game's KIM system. That thread is not tied to the event window: MassivelyOP notes it is permanent content with its own cosmetic rewards, so players who miss everything Amir's Shockwave has to offer can still work through it and come away with something.
Both tracks are open at once, so there is no need to choose between chasing the timed rewards and following the conversation, and the two reward pools do not overlap.
Where to start
Players can begin the adventure from either their orbiter or their backroom, with no separate unlock step described. For the full presentation, MassivelyOP points to Hollvania's mall, where Amir's complete tabletop setup has been built out in the world rather than confined to a menu.



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