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505-games · indolphinity · sequel · soulslike · wuchang-fallen-feathers

Wuchang sequel in the works at new studio Indolphinity

The first game's director Xia Siyuan will lead the sequel at his new studio, with 505 Games publishing after Digital Bros bought the IP.

A sequel to the Chinese soulslike Wuchang: Fallen Feathers is in development, Indolphinity and 505 Games announced. The new game is not being made at original developer Leenzee but at Indolphinity — formally the Chengdu Recursive Dolphin Technology Company — with 505 Games publishing.

Indolphinity was founded by Xia Siyuan, who directed the first Wuchang at Leenzee and, by reports, left that studio earlier this year. That departure had made a sequel look unlikely. 505 Games' parent company Digital Bros bought the Wuchang IP rights from Leenzee in April for around 4.6 million euros.

We are delighted to embark once again on a deep collaboration with 505 Games under our new studio banner, Indolphinity. As a homegrown development team made up of Chinese creators, we have always believed that a rich cultural heritage is the essence of our games and their competitive strength.
Xia Siyuan, founder of Indolphinity

Digital Bros co-chief executive Raffi Galante said the publisher strongly believes in Wuchang as a long-term global franchise, and framed the arrangement as a way to safeguard and amplify the original creative vision while preserving the cultural authenticity of the series by keeping its creative heart in China.

Little has been said about the sequel itself. Siyuan described it only as an entirely new chapter of Wuchang's story, deeply rooted in Eastern soil. No platforms, release window or setting have been given.

The first game shipped with rough PC performance and drew attention for its heroine's costumes and for a post-launch patch that altered parts of the game for Mainland China audiences. Its level design was better received: Rock Paper Shotgun singled out the opening village, whose corridors, alleyways and rooftop shortcuts loop back on a central temple hub, as among the best it had encountered. Most of the game's levels follow that pattern, the outlet wrote, branching widely while still resolving into a coherent whole.

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