June 11, 2026
Content - Many Orcs of Bloodstone Gorge Are Now Sturdier - Ruins, Small Islands and Other Details Added to Southwestern Beach of Amberfall - Strange Rituals Now Being Conducted by Witherfang Orcs
- Crocodiles and Quest Collectibles Moved to Match Saltmarrow Shore - Turkey Nests in Solendris Have Increased - Rabbits Now Properly Drop Rabbit Chunks - Saelith-Ornaval: Cleaned Up Typos and Reworked Story Telling Logic - Orc Gorge: Eastern Entrance Mob Is Now More Level Appropriate - Staff of Remembrance Stats Adjusted and Is No Longer Salvageable - Marrowbone Memories Item Stats Slightly Increased Class - Bard: Lament of Swords Is Now a 15% Slow - Cleric: Summon Holy Water Spell No Longer Available for Purchase Until Further Notice - Cleric: Profane Strike No Longer Grants Zeal Point on Green or Below Targets - Druid: Verdant Bolt Line Adjusted So Heal Efficiency Increases Over Time - Druid: Flourish Mana Efficiency Adjustments - Druid: Added Flourish IV (Level 24) to Druid Spell Merchants - Druid: Added Verdant Bolt IV (Level 28) to Druid Spell Merchants - Druid: Adjusted Swarm Line for Mana Efficiency and Damage - Druid: Adjusted Woundwood Line for Mana Efficiency and Damage - Druid: Adjusted Razorleaf Line for Mana Efficiency and Damage - Enchanter: Seed of Doubt Now Distracts the Enemy Attacking You - Enchanter: Slow Time Is Now a 14% Slow - Enchanter: Time Dilation Is Now a 15% Slow - Monk: Charisma Now Increases Your Chance of a Successful Feign - Monk: Stop Heart Is Now on a Separate Cooldown from Dash - Monk: Slightly Increased Mend Success Rate - Monk: Increased Range of Stop Heart - Necromancer: Soul Tithe Is No Longer Tied to Actual XP Reward and Will Increase Counter as Long as NPC Is Not Green or Below - Paladin: Zealot's Rush Will No Longer Override Gilded Tongue - Shaman: Added 2 New Spells to Thrombrosia Line: Hemolock (Level 13) and Coagulate (Level 20) - Shaman: Shaman's Medicant Line Adjusted for Efficiency and Power - Shaman: Added Spell Shaman's Infusion (Level 24) Heal Over Time to Spell Merchants - Shaman: Adjusted Husk Line for Efficiency - Shaman: New Spell Bulwark (Level 28) Heal and Rune Available on Spell Vendors - Shaman: New Combat Ability Spirit Surge (Level 10) Emits Energy from Totem Giving Group Members Rune, Haste and Heal Over Time - War Wizard: Mana Shield Now Mitigates Damage Using Mana at Much More Efficient Rate - Wizard: Fire Spell Damage System Moved to Overheat Style System
- Wizard: Mana Flux Now Tracks Damage Done by Each Wizard and Returns 10% of Their Damage as Mana When Mob Dies
- Wizard: Group Mana Flux Removed and Replaced with Mana Flux II (Level 10)
- Wizard: Most Single Target Detrimental Spells Have Had Range Increased from 20 to 30 Blocks - Wizard: Grounding Shock Line Changed into Lightning Shock Line with Long Range Systems - Added Per Audio Source Range Thresholds for All Entities - Added Random Pitch Bending to Animation Event Sounds
- Added Sounds for Mining Pickaxe Hits - All Slows Will Degrade If Your Target's Level Is Above the Spell's Level - Single Target Beneficial Spells Will Now Default to Caster If You Have No Target - Throwing Stones Can Now Be Used by Combat Abilities That Use Throwing - Combat Abilities Now Downrank on Level Loss After Death - Rewrote Some NPC Aggro Logic to Better Handle Charmed Pets - NPCs Who Assist Other NPCs Will No Longer Be Eligible as NPC Assist Targets - NPCs Will Now Continue to Look Around for New Things to Add to Aggro List While in Combat - NPCs Aggrod at the Same Moment in Close Proximity Will Share a Leash Range - Auto-Loot Will Now Be Off by Default - GMs Can Now Sprint Again - Added API Functionality for Renaming Characters - First Iteration of Required/Recommended Level System for Items Coming Next Patch
Interface - UI Windows Drag/Slide Across Screen Better When They Hit an Edge - Dead NPCs Will No Longer Show Tagged Nameplate Color
- Target Buffs No Longer Extend Past the Window's Right Bounds
- Interactable Text Will No Longer Flicker
- Item Tooltips No Longer Look Messed Up for Items That Are Both Weapon and Tool
Quests - Groundswarden Serethil Now Requires Proper Documentation Before You Can Rake Leaves - Groundswarden Serethil Pumping Numbers Up on Raking Quest: Bring Him 50,000 Leaves - Groundswarden Serethil Now Has a Lot to Say About the Quantity of Leaves You Bring Him - Silvia Corvinia Will No Longer Return Your Spider Eyes - Solendris Class Quests Now Properly Direct You to City Quest Upon Completion
- You Will Now Be Properly Rewarded for Raking 50,000 Leaves - Changed Starting Note for Elf War-Wizards to Accurately Account for Arcane Legion's Move - Several Typos Fixed on Solendris NPCs - Quest Text/Directions Tightened Up on Several Solendris NPCs - Taskmaster Vaera: Clarified What Needs to Happen After She Hands You the Acta Devotus Form - Tammy Has Become a More Discerning Eater: You Can No Longer Receive Repeated Rewards on Single Turn-In - Good People of Adrullan Will No Longer Purchase Your Elvish Leaves Bug Fixes - Fixed Bug That Was Booting Players to Bind - Corrected Starting Faction Value for The Order of Firefall - Certain Mobs in Firefall Are No Longer Able to Be Mezzed or Charmed - Al Grutton Now Gives a Faction Hit If Killed - Fixed Bug where Players Would Appear Invisible to Others After Logging In/Zoning - Fixed Bug where Player Death and Level Loss Was Not Reflected in Group and Guild Window - Fixed Bug where Fleeing Mobs Would Remain Stuck in Place When Snare Faded - Fixed Regression That Was Charging Players for Level 1 Abilities at Trainer - Fixed Leashing Range for Some NPCs in The Withering Shore - Fixed Race/Class Discrepancies on Some Spell Scrolls - NPCs Will No Longer Try to Cast While Feared - Fixed Bug where Overflow State Was Not Cleared Between Different Character Logins - Fixed Bug where Tagged State Would Trump Charmed State for Nameplates - Looting NPC with Two or More Identical Unique Items No Longer Bypasses Unique Loot Rules - Players Who Are Completely Full on Loot Will Be Skipped During Round Robin Loot - Non-Stackable Items Will No Longer Have Item Count After Purchase from Marketplace - Fixed Bug where Your Weight Would Be Incorrect Post Death - Fixed Bug where Empty Bags Would Sometimes Not Swap with Other Items in Inventory - Fixed Coin Dupe Related to New Group Loot Changes - You Can Now Once Again Bind Yourself and Others at Leont Main Gate - Significant Amount of Public Conversation in NPCs Transitioned to Private Conversation - Fixed Some Propping That Was Disappearing in Orc Gorge - Added a Lot of Logging to Patcher and Upgraded to .NET8 from .NET6 - GM Command: GMs Can Now Set Time Up to 4 Digits





