Meccha Chameleon has sold more than 20 million copies two months after its Steam launch, its developer said in a sales milestone post on the game's Steam page. Eurogamer reported the figure, describing the indie hide-and-seek game as one of the year's biggest hits.
The post itself is straightforward, plainly stating the new sales total and thanking players for their support. It follows an earlier milestone of 15 million copies reached in the game's first month on sale, which means the pace has slowed in the second — although an extra 5 million sales in a month is a result most other game makers would clamour for.
Still holding an audience
Peak concurrent player numbers have come down from the highs the game set in June, but it continues to pull in a regular daily audience of around 22,000 players, according to figures tracked by SteamDB. Its reach also extends past PC: Meccha Chameleon has been one of the most played games in the United States across Steam, PlayStation and Xbox.
Development has kept pace with that audience, with updates arriving regularly and the most recent one landing the day before the sales announcement.
A rough 24 hours
The run has not been entirely smooth. Over the course of a single day, user-made maps were found to contain malware, and the game's official Discord server was hacked in the same window. Both issues have since been resolved, and the game has otherwise had a clear run since launch.
Meccha Chameleon plays as an elaborate prop hunt in which players paint themselves to blend into the environment around them. Rather than simply hiding among the clutter, the ability to paint a character introduces an element of creativity, and that hook is a large part of what has made the game a fixture with streamers and with players of social co-op games.









