That's No Moon, the Los Angeles studio that revealed the shooter Crossfire at Summer Game Fest 2026, has laid off an unspecified number of staff. Affected employees began posting about the cuts on LinkedIn on August 6.
A senior concept artist at the studio put the total at 14 people, according to Rock Paper Shotgun. IGN, which reported the layoffs first, said the roles affected appeared to include technical and environment artists. Neither outlet reported a stated reason from the studio, and no public explanation has been given.
One environment artist wrote that the studio had been their first job in the industry, and posted a call for new work.
The studio has not confirmed a number. The 14 figure comes from an affected employee's own post rather than from That's No Moon, and IGN marked its report as still developing at the time of publication. How many people the studio employed before the cuts has not been stated publicly.
A studio two months past its first reveal
That's No Moon was founded in 2021 by developers who had previously worked at studios including Naughty Dog and Infinity Ward. Crossfire, revealed roughly two months ago, is its first announced project — a cinematic military shooter with science-fiction elements. The game has no release date.
Little has been detailed about it beyond the reveal trailer, which showed an adaptive cover system built around the rocky terrain the footage moved through. The cuts land before the studio has shipped anything.
The wider Crossfire series
The game shares its name with the long-running Crossfire series, which began as a Korean-developed online tactical first-person shooter. Later entries have had an uneven record: CrossfireX, whose single-player campaigns were developed by Remedy Entertainment, was shut down little more than a year after release and never launched on PC, and the real-time strategy entry Crossfire: Legion arrived in 2022 and was delisted last year.
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