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pbe · TFT Set 18 · Unreal Engine · game-updates · Teamfight Tactics

Teamfight Tactics devs address Set 18 PBE crashes and bugs

Game director Peter Whalen and executive producer Geoffrey Virtue detailed the fixes being prioritised before Enchanted Wilds launches on August 26.

Teamfight Tactics game director Peter Whalen and executive producer Geoffrey Virtue have gone through player feedback from the Public Beta Environment ahead of the launch of Set 18: Enchanted Wilds, addressing crashes, visual quality and game feel. Esports.gg reported their comments.

According to Whalen, the team has already fixed bugs that stopped players from spamming reroll and from buying XP early in a PBE game. Attention has since moved to responsiveness: delays when buying units, repositioning, dragging components and combining items, along with a bug that prevents last-second repositioning.

Other tracked issues are visual rather than mechanical — gold not flying correctly to a player’s tactician, scouting delays, undersized augment icons, and missing visual and sound effects. Whalen cautioned that players should not expect every issue to be resolved the moment Set 18 goes live.

This migration has been a huge undertaking, and we’re working on the most pressing issues impacting players on PBE before we move on to some of the smaller bugs that are just kind of annoying — things we call “ear flicks” in our line of work.
Peter Whalen, Teamfight Tactics game director

The migration Whalen refers to is the move of Teamfight Tactics off the Hextech engine it shared with League of Legends and onto Unreal Engine.

Crashes are the top priority

Whalen said bugs that affect gameplay are being fixed ahead of smaller polish issues, with crashes at the top of the list. Virtue added that PBE bug reports surfaced conflicts between Teamfight Tactics and other programs running at the same time, which were producing blue screens on some devices. He said that particular issue should now be resolved, and that the team would keep watching it as the set approaches its live release.

Balance feedback and macOS support

On gameplay, Whalen said players are responding well to Pebbles, Ornn’s one-cost quest, and the Kha’Zix and Rengar rivalry. The team is watching Lux closely after mixed feedback about her end-game impact, and is changing the late game so that players are guaranteed combat Wisps every few shops.

Both developers also said work continues on returning native macOS support to the game. Enabling the iOS version on macOS is not viable, they said, because of the extent of the compatibility repairs it would require — but the team intends to find a proper solution for the game’s macOS players. Set 18: Enchanted Wilds is scheduled to launch on August 26.

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